Vanilla Gen9 - Scarlet & Violet Items

809 Items

💿 TMs / HMs (229)

# Move Type Cat. Location ↑↓ Description
TM1 Take Down Normal Has 1/4 recoil.
TM2 Charm Fairy The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM3 Fake Tears Dark Lowers the target's Sp. Def by 2.
TM4 Agility Psychic The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM5 Mud Slap Ground
TM6 Scary Face Normal Lowers the target's Speed by 2.
TM7 Protect Normal This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM8 Fire Fang Fire 10% chance to burn. 10% chance to flinch.
TM9 Thunder Fang Electric 10% chance to paralyze. 10% chance to flinch.
TM10 Ice Fang Ice 10% chance to freeze. 10% chance to flinch.
TM11 Water Pulse Water 20% chance to confuse the target.
TM12 Low Kick Fighting More power the heavier the target.
TM13 Acid Spray Poison 100% chance to lower the target's Sp. Def by 2.
TM14 Acrobatics Flying The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
TM15 Struggle Bug Bug 100% chance to lower the foe(s) Sp. Atk by 1.
TM16 Psybeam Psychic The target is attacked with a peculiar ray. This may also confuse the target.
TM17 Confuse Ray Ghost Confuses the target.
TM18 Thief Dark The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM19 Disarming Voice Fairy This move does not check accuracy. Hits foes.
TM20 Trailblaze Grass The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM21 Pounce Bug The user attacks by pouncing on the target. This also lowers the target's Speed stat.
TM22 Chilling Water Water 100% chance to lower the target's Attack by 1.
TM23 Charge Beam Electric 70% chance to raise the user's Sp. Atk by 1.
TM24 Fire Spin Fire Traps and damages the target for 4-5 turns.
TM25 Facade Normal This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM26 Poison Tail Poison High critical hit ratio. 10% chance to poison.
TM27 Aerial Ace Flying This move does not check accuracy.
TM28 Bulldoze Ground The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM29 Hex Ghost This relentless attack does massive damage to a target affected by status conditions.
TM30 Snarl Dark The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM31 Metal Claw Steel 10% chance to raise the user's Attack by 1.
TM32 Swift Normal Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM33 Magical Leaf Grass This move does not check accuracy.
TM34 Icy Wind Ice 100% chance to lower the foe(s) Speed by 1.
TM35 Mud Shot Ground 100% chance to lower the target's Speed by 1.
TM36 Rock Tomb Rock 100% chance to lower the target's Speed by 1.
TM37 Draining Kiss Fairy User recovers 75% of the damage dealt.
TM38 Flame Charge Fire 100% chance to raise the user's Speed by 1.
TM39 Low Sweep Fighting 100% chance to lower the target's Speed by 1.
TM40 Air Cutter Flying High critical hit ratio. Hits adjacent foes.
TM41 Stored Power Psychic + 20 power for each of the user's stat boosts.
TM42 Night Shade Ghost Does damage equal to the user's level.
TM43 Fling Dark The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM44 Dragon Tail Dragon Forces the target to switch to a random ally.
TM45 Venoshock Poison The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM46 Avalanche Ice This move's power is doubled if the target has inflicted damage on the user in the same turn.
TM47 Endure Normal The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM48 Volt Switch Electric User switches out after damaging the target.
TM49 Sunny Day Fire For 5 turns, intense sunlight powers Fire moves.
TM50 Rain Dance Water For 5 turns, heavy rain powers Water moves.
TM51 Sandstorm Rock A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
TM52 Snowscape Ice The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
TM53 Smart Strike Steel This move does not check accuracy.
TM54 Psyshock Psychic The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM55 Dig Ground The user burrows into the ground on the first turn, then attacks on the next turn.
TM56 Bullet Seed Grass Hits 2-5 times in one turn.
TM57 False Swipe Normal Always leaves the target with at least 1 HP.
TM58 Brick Break Fighting Destroys screens, unless the target is immune.
TM59 Zen Headbutt Psychic 20% chance to make the target flinch.
TM60 U Turn Bug
TM61 Shadow Claw Ghost High critical hit ratio.
TM62 Foul Play Dark Uses target's Attack stat in damage calculation.
TM63 Psychic Fangs Psychic Destroys screens, unless the target is immune.
TM64 Bulk Up Fighting Raises the user's Attack and Defense by 1.
TM65 Air Slash Flying 30% chance to make the target flinch.
TM66 Body Slam Normal 30% chance to paralyze the target.
TM67 Fire Punch Fire 10% chance to burn the target.
TM68 Thunder Punch Electric 10% chance to paralyze the target.
TM69 Ice Punch Ice 10% chance to freeze the target.
TM70 Sleep Talk Normal User must be asleep. Uses another known move.
TM71 Seed Bomb Grass No additional effect.
TM72 Electro Ball Electric More power the faster the user is than the target.
TM73 Drain Punch Fighting User recovers 50% of the damage dealt.
TM74 Reflect Psychic A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM75 Light Screen Psychic For 5 turns, special damage to allies is halved.
TM76 Rock Blast Rock Hits 2-5 times in one turn.
TM77 Waterfall Water The user charges at the target and may make it flinch.
TM78 Dragon Claw Dragon No additional effect.
TM79 Dazzling Gleam Fairy No additional effect. Hits adjacent foes.
TM80 Metronome Normal The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM81 Grass Knot Grass More power the heavier the target.
TM82 Thunder Wave Electric Paralyzes the target.
TM83 Poison Jab Poison 30% chance to poison the target.
TM84 Stomping Tantrum Ground Power doubles if the user's last move failed.
TM85 Rest Psychic The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM86 Rock Slide Rock 30% chance to make the foe(s) flinch.
TM87 Taunt Dark The target is taunted into a rage that allows it to use only attack moves for three turns.
TM88 Swords Dance Normal Raises the user's Attack by 2.
TM89 Body Press Fighting Uses user's Def stat as Atk in damage calculation.
TM90 Spikes Ground The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
TM91 Toxic Spikes Poison Poisons grounded foes on switch-in. Max 2 layers.
TM92 Imprison Psychic If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM93 Flash Cannon Steel 10% chance to lower the target's Sp. Def by 1.
TM94 Dark Pulse Dark 20% chance to make the target flinch.
TM95 Leech Life Bug User recovers 50% of the damage dealt.
TM96 Eerie Impulse Electric Lowers the target's Sp. Atk by 2.
TM97 Fly Flying The user flies up into the sky on the first turn, then attacks on the next turn.
TM98 Skill Swap Psychic The user and the target trade Abilities.
TM99 Iron Head Steel 30% chance to make the target flinch.
TM100 Dragon Dance Dragon Raises the user's Attack and Speed by 1.
TM101 Power Gem Rock No additional effect.
TM102 Gunk Shot Poison 30% chance to poison the target.
TM103 Substitute Normal The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM104 Iron Defense Steel Raises the user's Defense by 2.
TM105 X Scissor Bug
TM106 Drill Run Ground High critical hit ratio.
TM107 Will O Wisp Fire
TM108 Crunch Dark The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TM109 Trick Psychic The user catches the target off guard and swaps the target's held item with its own.
TM110 Liquidation Water The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM111 Giga Drain Grass User recovers 50% of the damage dealt.
TM112 Aura Sphere Fighting This move does not check accuracy.
TM113 Tailwind Flying The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
TM114 Shadow Ball Ghost 20% chance to lower the target's Sp. Def by 1.
TM115 Dragon Pulse Dragon No additional effect.
TM116 Stealth Rock Rock Hurts foes on switch-in. Factors Rock weakness.
TM117 Hyper Voice Normal No additional effect. Hits adjacent foes.
TM118 Heat Wave Fire 10% chance to burn the foe(s).
TM119 Energy Ball Grass 10% chance to lower the target's Sp. Def by 1.
TM120 Psychic Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
TM121 Heavy Slam Steel More power the heavier the user than the target.
TM122 Encore Normal The user compels the target to keep using the move it encored for three turns.
TM123 Surf Water The user attacks everything around it by swamping its surroundings with a giant wave.
TM124 Ice Spinner Ice Ends the effects of terrain.
TM125 Flamethrower Fire The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM126 Thunderbolt Electric The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM127 Play Rough Fairy 10% chance to lower the target's Attack by 1.
TM128 Amnesia Psychic The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
TM129 Calm Mind Psychic Raises the user's Sp. Atk and Sp. Def by 1.
TM130 Helping Hand Normal One adjacent ally's move power is 1.5x this turn.
TM131 Pollen Puff Bug If the target is an ally, heals 50% of its max HP.
TM132 Baton Pass Normal User switches, passing stat changes and more.
TM133 Earth Power Ground 10% chance to lower the target's Sp. Def by 1.
TM134 Reversal Fighting An all-out attack that becomes more powerful the less HP the user has.
TM135 Ice Beam Ice 10% chance to freeze the target.
TM136 Electric Terrain Electric 5 turns. Grounded: +Electric power, can't sleep.
TM137 Grassy Terrain Grass 5 turns. Grounded: +Grass power, +1/16 max HP.
TM138 Psychic Terrain Psychic 5 turns. Grounded: +Psychic power, priority-safe.
TM139 Misty Terrain Fairy 5 turns. Can't status,-Dragon power vs grounded.
TM140 Nasty Plot Dark Raises the user's Sp. Atk by 2.
TM141 Fire Blast Fire 10% chance to burn the target.
TM142 Hydro Pump Water No additional effect.
TM143 Blizzard Ice A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM144 Fire Pledge Fire Use with Grass or Water Pledge for added effect.
TM145 Water Pledge Water Use with Grass or Fire Pledge for added effect.
TM146 Grass Pledge Grass Use with Fire or Water Pledge for added effect.
TM147 Wild Charge Electric Has 1/4 recoil.
TM148 Sludge Bomb Poison 30% chance to poison the target.
TM149 Earthquake Ground The user sets off an earthquake that strikes every Pokémon around it.
TM150 Stone Edge Rock High critical hit ratio.
TM151 Phantom Force Ghost Disappears turn 1. Hits turn 2. Breaks protection.
TM152 Giga Impact Normal User cannot move next turn.
TM153 Blast Burn Fire User cannot move next turn.
TM154 Hydro Cannon Water User cannot move next turn.
TM155 Frenzy Plant Grass User cannot move next turn.
TM156 Outrage Dragon The user rampages and attacks for two to three turns. The user then becomes confused.
TM157 Overheat Fire The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
TM158 Focus Blast Fighting 10% chance to lower the target's Sp. Def by 1.
TM159 Leaf Storm Grass Lowers the user's Sp. Atk by 2.
TM160 Hurricane Flying The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
TM161 Trick Room Psychic Goes last. For 5 turns, turn order is reversed.
TM162 Bug Buzz Bug 10% chance to lower the target's Sp. Def by 1.
TM163 Hyper Beam Normal User cannot move next turn.
TM164 Brave Bird Flying Has 33% recoil.
TM165 Flare Blitz Fire Has 33% recoil. 10% chance to burn. Thaws user.
TM166 Thunder Electric A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM167 Close Combat Fighting Lowers the user's Defense and Sp. Def by 1.
TM168 Solar Beam Grass Charges turn 1. Hits turn 2. No charge in sunlight.
TM169 Draco Meteor Dragon Lowers the user's Sp. Atk by 2.
TM170 Steel Beam Steel User loses 50% max HP.
TM171 Tera Blast Normal If Terastallized: Phys. if Atk > SpA, type = Tera.
TM172 Roar Normal The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM173 Charge Electric The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
TM174 Haze Ice The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
TM175 Toxic Poison A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM176 Sand Tomb Ground Traps and damages the target for 4-5 turns.
TM177 Spite Ghost The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
TM178 Gravity Psychic Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
TM179 Smack Down Rock Removes the target's Ground immunity.
TM180 Gyro Ball Steel More power the slower the user than the target.
TM181 Knock Off Dark 1.5x damage if foe holds an item. Removes item.
TM182 Bug Bite Bug User steals and eats the target's Berry.
TM183 Super Fang Normal Does damage equal to 1/2 target's current HP.
TM184 Vacuum Wave Fighting Usually goes first.
TM185 Lunge Bug The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
TM186 High Horsepower Ground No additional effect.
TM187 Icicle Spear Ice Hits 2-5 times in one turn.
TM188 Scald Water The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
TM189 Heat Crash Fire More power the heavier the user than the target.
TM190 Solar Blade Grass Charges turn 1. Hits turn 2. No charge in sunlight.
TM191 Uproar Normal The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TM192 Focus Punch Fighting Fails if the user takes damage before it hits.
TM193 Weather Ball Normal Power doubles and type varies in each weather.
TM194 Grassy Glide Grass User on Grassy Terrain: +1 priority.
TM195 Burning Jealousy Fire 100% burns a target that had a stat rise this turn.
TM196 Flip Turn Water User switches out after damaging the target.
TM197 Dual Wingbeat Flying Hits 2 times in one turn.
TM198 Poltergeist Ghost The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
TM199 Lash Out Dark 2x power if the user had a stat lowered this turn.
TM200 Scale Shot Dragon Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
TM201 Misty Explosion Fairy User faints. User on Misty Terrain: 1.5x power.
TM202 Pain Split Normal Shares HP of user and target equally.
TM203 Psych Up Normal Copies the target's current stat stages.
TM204 Double Edge Normal
TM205 Endeavor Normal The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TM206 Petal Blizzard Grass No additional effect. Hits adjacent Pokemon.
TM207 Temper Flare Fire Power doubles if the user's last move failed.
TM208 Whirlpool Water The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
TM209 Muddy Water Water 30% chance to lower the foe(s) accuracy by 1.
TM210 Supercell Slam Electric User is hurt by 50% of its max HP if it misses.
TM211 Electroweb Electric The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TM212 Triple Axel Ice Hits 3 times. Each hit can miss, but power rises.
TM213 Coaching Fighting The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
TM214 Sludge Wave Poison 10% chance to poison adjacent Pokemon.
TM215 Scorching Sands Ground 30% chance to burn the target. Thaws target.
TM216 Feather Dance Flying Lowers the target's Attack by 2.
TM217 Future Sight Psychic Hits two turns after being used.
TM218 Expanding Force Psychic User on Psychic Terrain: 1.5x power, hits foes.
TM219 Skitter Smack Bug 100% chance to lower target's Sp. Atk by 1.
TM220 Meteor Beam Rock Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
TM221 Throat Chop Dark For 2 turns, the target cannot use sound moves.
TM222 Breaking Swipe Dragon 100% chance to lower the foe(s) Attack by 1.
TM223 Metal Sound Steel Lowers the target's Sp. Def by 2.
TM224 Curse Ghost A move that has different effects depending on whether the user is a Ghost type or not.
TM225 Hard Press Steel More power the more HP the target has left.
TM226 Dragon Cheer Dragon Ally: Crit ratio +1, or +2 if ally is Dragon type.
TM227 Alluring Voice Fairy 100% confuse target that had a stat rise this turn.
TM228 Psychic Noise Psychic For 2 turns, the target is prevented from healing.
TM229 Upper Hand Fighting 100% flinch. Fails unless target using priority.

📦 Other Items (355)

Name ↑↓ Location ↑↓ Description
Ability Shield Holder's Ability cannot be changed, suppressed, or ignored by any effect.
Absorb Bulb Raises holder's Sp. Atk by 1 stage if hit by a Water-type attack. Single use.
Adamant Crystal If held by a Dialga, its Steel- and Dragon-type attacks have 1.2x power.
Adamant Orb If held by a Dialga, its Steel- and Dragon-type attacks have 1.2x power.
Adrenaline Orb Raises holder's Speed by 1 stage if it gets affected by Intimidate. Single use.
Air Balloon Holder is immune to Ground-type attacks. Pops when holder is hit.
Aloraichium Z If held by an Alolan Raichu with Thunderbolt, it can use Stoked Sparksurfer.
Armor Fossil Can be revived into Shieldon.
Assault Vest Holder's Sp. Def is 1.5x, but it can only select damaging moves.
Auspicious Armor Evolves Charcadet into Armarouge when used.
Berry Juice Restores 20 HP when at 1/2 max HP or less. Single use.
Berry Sweet Evolves Milcery into Alcremie when held and spun around.
Big Nugget A big nugget of pure gold that gives off a lustrous gleam.
Big Root Holder gains 1.3x HP from draining/Aqua Ring/Ingrain/Leech Seed/Strength Sap.
Binding Band Holder's partial-trapping moves deal 1/6 max HP per turn instead of 1/8.
Black Belt Holder's Fighting-type attacks have 1.2x power.
Black Glasses Holder's Dark-type attacks have 1.2x power.
Black Sludge Each turn, if holder is a Poison type, restores 1/16 max HP; loses 1/8 if not.
Blue Orb If held by a Kyogre, this item triggers its Primal Reversion in battle.
Blunder Policy If the holder misses due to accuracy, its Speed is raised by 2 stages. Single use.
Booster Energy Activates the Protosynthesis or Quark Drive Abilities. Single use.
Bottle Cap Used for Hyper Training. One of a Pokemon's stats is calculated with an IV of 31.
Bright Powder The accuracy of attacks against the holder is 0.9x.
Bug Memory Holder's Multi-Attack is Bug type.
Buginium Z If holder has a Bug move, this item allows it to use a Bug Z-Move.
Burn Drive Holder's Techno Blast is Fire type.
Cell Battery Raises holder's Attack by 1 if hit by an Electric-type attack. Single use.
Chill Drive Holder's Techno Blast is Ice type.
Chipped Pot Evolves Sinistea-Antique into Polteageist-Antique when used.
Choice Band Holder's Attack is 1.5x, but it can only select the first move it executes.
Choice Scarf Holder's Speed is 1.5x, but it can only select the first move it executes.
Choice Specs Holder's Sp. Atk is 1.5x, but it can only select the first move it executes.
Claw Fossil Can be revived into Anorith.
Clear Amulet Prevents other Pokemon from lowering the holder's stat stages.
Clover Sweet Evolves Milcery into Alcremie when held and spun around.
Cornerstone Mask Ogerpon-Cornerstone: 1.2x power attacks; Terastallize to gain Embody Aspect.
Cover Fossil Can be revived into Tirtouga.
Covert Cloak The holder is not affected by the secondary effect of another Pokemon's attack. Attacks with secondary effects that are prevented include those with a chance (even 100%) to paralyze, sleep, freeze, burn, poison, confuse, cause the holder to flinch, cause the holder's stat stages to be lowered, as well as Anchor Shot, Eerie Spell, Fling, Psychic Noise, Salt Cure, Spirit Shackle, Syrup Bomb, and Throat Chop. The effect of Sparkling Aria is prevented if the holder is the only target. Secondary effects added by King's Rock, Razor Fang, and the Poison Touch, Stench, and Toxic Chain Abilities are also prevented against the holder.
Cracked Pot Evolves Sinistea into Polteageist when used.
Damp Rock Holder's use of Rain Dance lasts 8 turns instead of 5.
Dark Memory Holder's Multi-Attack is Dark type.
Darkinium Z If holder has a Dark move, this item allows it to use a Dark Z-Move.
Dawn Stone Evolves male Kirlia into Gallade and female Snorunt into Froslass when used.
Decidium Z If held by a Decidueye with Spirit Shackle, it can use Sinister Arrow Raid.
Deep Sea Scale If held by a Clamperl, its Sp. Def is doubled. Evolves Clamperl into Gorebyss when traded.
Deep Sea Tooth If held by a Clamperl, its Sp. Atk is doubled. Evolves Clamperl into Huntail when traded.
Destiny Knot If holder becomes infatuated, the other Pokemon also becomes infatuated.
Dome Fossil Can be revived into Kabuto.
Douse Drive Holder's Techno Blast is Water type.
Draco Plate Holder's Dragon-type attacks have 1.2x power. Judgment is Dragon type.
Dragon Fang Holder's Dragon-type attacks have 1.2x power.
Dragon Memory Holder's Multi-Attack is Dragon type.
Dragon Scale Evolves Seadra into Kingdra when traded.
Dragonium Z If holder has a Dragon move, this item allows it to use a Dragon Z-Move.
Dread Plate Holder's Dark-type attacks have 1.2x power. Judgment is Dark type.
Dubious Disc Evolves Porygon2 into Porygon-Z when traded.
Dusk Stone Evolves Murkrow into Honchkrow, Misdreavus into Mismagius, Lampent into Chandelure, and Doublade into Aegislash when used.
Earth Plate Holder's Ground-type attacks have 1.2x power. Judgment is Ground type.
Eevium Z If held by an Eevee with Last Resort, it can use Extreme Evoboost.
Eject Button If holder survives a hit, it immediately switches out to a chosen ally. Single use.
Eject Pack If the holder's stat stages are lowered, it switches to a chosen ally. Single use.
Electric Memory Holder's Multi-Attack is Electric type.
Electric Seed If the terrain is Electric Terrain, raises holder's Defense by 1 stage. Single use.
Electrium Z If holder has an Electric move, this item allows it to use an Electric Z-Move.
Expert Belt Holder's attacks that are super effective against the target do 1.2x damage.
Fairium Z If holder has a Fairy move, this item allows it to use a Fairy Z-Move.
Fairy Feather Holder's Fairy-type attacks have 1.2x power.
Fairy Memory Holder's Multi-Attack is Fairy type.
Fighting Memory Holder's Multi-Attack is Fighting type.
Fightinium Z If holder has a Fighting move, this item allows it to use a Fighting Z-Move.
Fire Memory Holder's Multi-Attack is Fire type.
Fire Stone Evolves Vulpix into Ninetales, Growlithe into Arcanine, Eevee into Flareon, and Pansear into Simisear when used.
Firium Z If holder has a Fire move, this item allows it to use a Fire Z-Move.
Fist Plate Holder's Fighting-type attacks have 1.2x power. Judgment is Fighting type.
Flame Orb At the end of every turn, this item attempts to burn the holder.
Flame Plate Holder's Fire-type attacks have 1.2x power. Judgment is Fire type.
Float Stone Holder's weight is halved.
Flower Sweet Evolves Milcery into Alcremie when held and spun around.
Flying Memory Holder's Multi-Attack is Flying type.
Flyinium Z If holder has a Flying move, this item allows it to use a Flying Z-Move.
Focus Band Holder has a 10% chance to survive an attack that would KO it with 1 HP.
Focus Sash If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
Fossilized Bird Can revive into Dracozolt with Fossilized Drake or Arctozolt with Fossilized Dino.
Fossilized Dino Can revive into Arctovish with Fossilized Fish or Arctozolt with Fossilized Bird.
Fossilized Drake Can revive into Dracozolt with Fossilized Bird or Dracovish with Fossilized Fish.
Fossilized Fish Can revive into Dracovish with Fossilized Drake or Arctovish with Fossilized Dino.
Full Incense Holder moves last in its priority bracket.
Galarica Cuff Evolves Galarian Slowpoke into Galarian Slowbro when used.
Galarica Wreath Evolves Galarian Slowpoke into Galarian Slowking when used.
Ghost Memory Holder's Multi-Attack is Ghost type.
Ghostium Z If holder has a Ghost move, this item allows it to use a Ghost Z-Move.
Gold Bottle Cap Used for Hyper Training. All of a Pokemon's stats are calculated with an IV of 31.
Grass Memory Holder's Multi-Attack is Grass type.
Grassium Z If holder has a Grass move, this item allows it to use a Grass Z-Move.
Grassy Seed If the terrain is Grassy Terrain, raises holder's Defense by 1 stage. Single use.
Grip Claw Holder's partial-trapping moves always last 7 turns.
Griseous Core If held by a Giratina, its Ghost- and Dragon-type attacks have 1.2x power.
Griseous Orb If held by a Giratina, its Ghost- and Dragon-type attacks have 1.2x power.
Ground Memory Holder's Multi-Attack is Ground type.
Groundium Z If holder has a Ground move, this item allows it to use a Ground Z-Move.
Hard Stone Holder's Rock-type attacks have 1.2x power.
Hearthflame Mask Ogerpon-Hearthflame: 1.2x power attacks; Terastallize to gain Embody Aspect.
Heat Rock Holder's use of Sunny Day lasts 8 turns instead of 5.
Heavy-Duty Boots When switching in, the holder is unaffected by hazards on its side of the field.
Helix Fossil Can be revived into Omanyte.
Ice Memory Holder's Multi-Attack is Ice type.
Ice Stone Evolves Alolan Sandshrew into Alolan Sandslash, Alolan Vulpix into Alolan Ninetales, Eevee into Glaceon, and Galarian Darumaka into Galarian Darmanitan when used.
Icicle Plate Holder's Ice-type attacks have 1.2x power. Judgment is Ice type.
Icium Z If holder has an Ice move, this item allows it to use an Ice Z-Move.
Icy Rock Holder's use of Snowscape lasts 8 turns instead of 5.
Incinium Z If held by an Incineroar with Darkest Lariat, it can use Malicious Moonsault.
Insect Plate Holder's Bug-type attacks have 1.2x power. Judgment is Bug type.
Iron Ball Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.
Iron Plate Holder's Steel-type attacks have 1.2x power. Judgment is Steel type.
Jaw Fossil Can be revived into Tyrunt.
King's Rock Holder's attacks without a chance to make the target flinch gain a 10% chance to make the target flinch. Evolves Poliwhirl into Politoed and Slowpoke into Slowking when traded.
Kommonium Z If held by a Kommo-o with Clanging Scales, it can use Clangorous Soulblaze.
Lagging Tail Holder moves last in its priority bracket.
Lax Incense The accuracy of attacks against the holder is 0.9x.
Leaf Stone Evolves Gloom into Vileplume, Weepinbell into Victreebel, Exeggcute into Exeggutor or Alolan Exeggutor, Eevee into Leafeon, Nuzleaf into Shiftry, and Pansage into Simisage when used.
Leek If held by a Farfetch’d or Sirfetch’d, its critical hit ratio is raised by 2 stages.
Life Orb Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
Light Ball If held by a Pikachu, its Attack and Sp. Atk are doubled.
Light Clay Holder's use of Aurora Veil, Light Screen, or Reflect lasts 8 turns instead of 5.
Loaded Dice The holder's moves that normally hit 2 to 5 times instead hit 4 or 5 times. If the first hit is successful, the holder's use of Triple Kick or Triple Axel hits 3 times, and Population Bomb hits 4 to 10 times, at random.
Love Sweet Evolves Milcery into Alcremie when held and spun around.
Lucky Punch If held by a Chansey, its critical hit ratio is raised by 2 stages.
Luminous Moss Raises holder's Sp. Def by 1 stage if hit by a Water-type attack. Single use.
Lunalium Z Lunala or Dawn Wings Necrozma with Moongeist Beam can use a special Z-Move.
Lustrous Globe If held by a Palkia, its Water- and Dragon-type attacks have 1.2x power.
Lustrous Orb If held by a Palkia, its Water- and Dragon-type attacks have 1.2x power.
Lycanium Z If held by a Lycanroc forme with Stone Edge, it can use Splintered Stormshards.
Macho Brace Holder's Speed is halved. The Klutz Ability does not ignore this effect.
Mail Cannot be given to or taken from a Pokemon, except by Covet/Knock Off/Thief.
Malicious Armor Evolves Charcadet into Ceruledge when used.
Marshadium Z If held by Marshadow with Spectral Thief, it can use Soul-Stealing 7-Star Strike.
Masterpiece Teacup Evolves Poltchageist-Artisan into Sinistcha-Masterpiece when used.
Meadow Plate Holder's Grass-type attacks have 1.2x power. Judgment is Grass type.
Mental Herb Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
Metal Alloy Evolves Duraludon into Archaludon when used.
Metal Coat Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.
Metal Powder If held by a Ditto that hasn't Transformed, its Defense is doubled.
Mewnium Z If held by a Mew with Psychic, it can use Genesis Supernova.
Mimikium Z If held by a Mimikyu with Play Rough, it can use Let's Snuggle Forever.
Mind Plate Holder's Psychic-type attacks have 1.2x power. Judgment is Psychic type.
Miracle Seed Holder's Grass-type attacks have 1.2x power.
Mirror Herb When an opposing Pokemon raises a stat stage, the holder copies it. Single use.
Misty Seed If the terrain is Misty Terrain, raises holder's Sp. Def by 1 stage. Single use.
Moon Stone Evolves Nidorina into Nidoqueen, Nidorino into Nidoking, Clefairy into Clefable, Jigglypuff into Wigglytuff, Skitty into Delcatty, and Munna into Musharna when used.
Muscle Band Holder's physical attacks have 1.1x power.
Mystic Water Holder's Water-type attacks have 1.2x power.
Never-Melt Ice Holder's Ice-type attacks have 1.2x power.
Normalium Z If holder has a Normal move, this item allows it to use a Normal Z-Move.
Odd Incense Holder's Psychic-type attacks have 1.2x power.
Old Amber Can be revived into Aerodactyl.
Oval Stone Evolves Happiny into Chansey when held and leveled up during the day.
Pikanium Z If held by a Pikachu with Volt Tackle, it can use Catastropika.
Pikashunium Z If held by cap Pikachu with Thunderbolt, it can use 10,000,000 Volt Thunderbolt.
Pink Bow (Gen 2) Holder's Normal-type attacks have 1.1x power.
Pixie Plate Holder's Fairy-type attacks have 1.2x power. Judgment is Fairy type.
Plume Fossil Can be revived into Archen.
Poison Barb Holder's Poison-type attacks have 1.2x power.
Poison Memory Holder's Multi-Attack is Poison type.
Poisonium Z If holder has a Poison move, this item allows it to use a Poison Z-Move.
Polkadot Bow (Gen 2) Holder's Normal-type attacks have 1.1x power.
Power Anklet Holder's Speed is halved. The Klutz Ability does not ignore this effect.
Power Band Holder's Speed is halved. The Klutz Ability does not ignore this effect.
Power Belt Holder's Speed is halved. The Klutz Ability does not ignore this effect.
Power Bracer Holder's Speed is halved. The Klutz Ability does not ignore this effect.
Power Herb Holder's two-turn moves complete in one turn (except Sky Drop). Single use.
Power Lens Holder's Speed is halved. The Klutz Ability does not ignore this effect.
Power Weight Holder's Speed is halved. The Klutz Ability does not ignore this effect.
Pretty Feather Though this feather is beautiful, it's just a regular feather and has no effect.
Primarium Z If held by a Primarina with Sparkling Aria, it can use Oceanic Operetta.
Prism Scale Evolves Feebas into Milotic when traded.
Protective Pads Holder's moves are protected from adverse contact effects, except Pickpocket.
Psychic Memory Holder's Multi-Attack is Psychic type.
Psychic Seed If the terrain is Psychic Terrain, raises holder's Sp. Def by 1 stage. Single use.
Psychium Z If holder has a Psychic move, this item allows it to use a Psychic Z-Move.
Punching Glove Holder's punch-based attacks have 1.1x power and do not make contact.
Quick Claw Each turn, holder has a 20% chance to move first in its priority bracket.
Quick Powder If held by a Ditto that hasn't Transformed, its Speed is doubled.
Rare Bone No competitive use other than when used with Fling.
Razor Claw Holder's critical hit ratio is raised by 1 stage. Evolves Sneasel into Weavile when held and leveled up during the night.
Razor Fang Holder's attacks without a chance to make the target flinch gain a 10% chance to make the target flinch. Evolves Gligar into Gliscor when held and leveled up during the night.
Reaper Cloth Evolves Dusclops into Dusknoir when traded.
Red Card If holder survives a hit, attacker is forced to switch to a random ally. Single use.
Red Orb If held by a Groudon, this item triggers its Primal Reversion in battle.
Ribbon Sweet Evolves Milcery into Alcremie when held and spun around.
Ring Target The holder's type immunities granted solely by its typing are negated.
Rock Incense Holder's Rock-type attacks have 1.2x power.
Rock Memory Holder's Multi-Attack is Rock type.
Rockium Z If holder has a Rock move, this item allows it to use a Rock Z-Move.
Rocky Helmet If holder is hit by a contact move, the attacker loses 1/6 of its max HP.
Room Service If Trick Room is active, the holder's Speed is lowered by 1 stage. Single use.
Root Fossil Can be revived into Lileep.
Rose Incense Holder's Grass-type attacks have 1.2x power.
Rusted Shield If held by a Zamazenta, this item changes its forme to Crowned Shield.
Rusted Sword If held by a Zacian, this item changes its forme to Crowned Sword.
Safety Goggles Holder is immune to powder moves and damage from Sandstorm or Hail.
Sail Fossil Can be revived into Amaura.
Scope Lens Holder's critical hit ratio is raised by 1 stage.
Sea Incense Holder's Water-type attacks have 1.2x power.
Sharp Beak Holder's Flying-type attacks have 1.2x power.
Shed Shell Holder cannot be prevented from choosing to switch out by any effect.
Shell Bell After an attack, holder gains 1/8 of the damage in HP dealt to other Pokemon.
Shiny Stone Evolves Togetic into Togekiss, Roselia into Roserade, Minccino into Cinccino, and Floette into Florges when used.
Shock Drive Holder's Techno Blast is Electric type.
Silk Scarf Holder's Normal-type attacks have 1.2x power.
Silver Powder Holder's Bug-type attacks have 1.2x power.
Skull Fossil Can be revived into Cranidos.
Sky Plate Holder's Flying-type attacks have 1.2x power. Judgment is Flying type.
Smooth Rock Holder's use of Sandstorm lasts 8 turns instead of 5.
Snorlium Z If held by a Snorlax with Giga Impact, it can use Pulverizing Pancake.
Soft Sand Holder's Ground-type attacks have 1.2x power.
Solganium Z Solgaleo or Dusk Mane Necrozma with Sunsteel Strike can use a special Z-Move.
Soul Dew If held by a Latias/Latios, its Dragon- and Psychic-type moves have 1.2x power.
Spell Tag Holder's Ghost-type attacks have 1.2x power.
Splash Plate Holder's Water-type attacks have 1.2x power. Judgment is Water type.
Spooky Plate Holder's Ghost-type attacks have 1.2x power. Judgment is Ghost type.
Star Sweet Evolves Milcery into Alcremie when held and spun around.
Steel Memory Holder's Multi-Attack is Steel type.
Steelium Z If holder has a Steel move, this item allows it to use a Steel Z-Move.
Stick If held by a Farfetch’d, its critical hit ratio is raised by 2 stages.
Sticky Barb Each turn, holder loses 1/8 max HP. An attacker making contact can receive it.
Stone Plate Holder's Rock-type attacks have 1.2x power. Judgment is Rock type.
Strawberry Sweet Evolves Milcery into Alcremie when held and spun around.
Sun Stone Evolves Gloom into Bellossom, Sunkern into Sunflora, Cottonee into Whimsicott, Petilil into Lilligant, and Helioptile into Heliolisk when used.
Sweet Apple Evolves Applin into Appletun when used.
Syrupy Apple Evolves Applin into Dipplin when used.
Tapunium Z If held by a Tapu with Nature's Madness, it can use Guardian of Alola.
Tart Apple Evolves Applin into Flapple when used.
Terrain Extender Holder's use of Electric/Grassy/Misty/Psychic Terrain lasts 8 turns instead of 5.
Thick Club If held by a Cubone or a Marowak, its Attack is doubled.
Throat Spray Raises holder's Special Attack by 1 stage after it uses a sound move. Single use.
Thunder Stone Evolves Pikachu into Raichu or Alolan Raichu, Eevee into Jolteon, Eelektrik into Eelektross, and Charjabug into Vikavolt when used.
Toxic Orb At the end of every turn, this item attempts to badly poison the holder.
Toxic Plate Holder's Poison-type attacks have 1.2x power. Judgment is Poison type.
TR00 Teaches certain Pokemon the move Swords Dance. One use.
TR01 Teaches certain Pokemon the move Body Slam. One use.
TR02 Teaches certain Pokemon the move Flamethrower. One use.
TR03 Teaches certain Pokemon the move Hydro Pump. One use.
TR04 Teaches certain Pokemon the move Surf. One use.
TR05 Teaches certain Pokemon the move Ice Beam. One use.
TR06 Teaches certain Pokemon the move Blizzard. One use.
TR07 Teaches certain Pokemon the move Low Kick. One use.
TR08 Teaches certain Pokemon the move Thunderbolt. One use.
TR09 Teaches certain Pokemon the move Thunder. One use.
TR10 Teaches certain Pokemon the move Earthquake. One use.
TR11 Teaches certain Pokemon the move Psychic. One use.
TR12 Teaches certain Pokemon the move Agility. One use.
TR13 Teaches certain Pokemon the move Focus Energy. One use.
TR14 Teaches certain Pokemon the move Metronome. One use.
TR15 Teaches certain Pokemon the move Fire Blast. One use.
TR16 Teaches certain Pokemon the move Waterfall. One use.
TR17 Teaches certain Pokemon the move Amnesia. One use.
TR18 Teaches certain Pokemon the move Leech Life. One use.
TR19 Teaches certain Pokemon the move Tri Attack. One use.
TR20 Teaches certain Pokemon the move Substitute. One use.
TR21 Teaches certain Pokemon the move Reversal. One use.
TR22 Teaches certain Pokemon the move Sludge Bomb. One use.
TR23 Teaches certain Pokemon the move Spikes. One use.
TR24 Teaches certain Pokemon the move Outrage. One use.
TR25 Teaches certain Pokemon the move Psyshock. One use.
TR26 Teaches certain Pokemon the move Endure. One use.
TR27 Teaches certain Pokemon the move Sleep Talk. One use.
TR28 Teaches certain Pokemon the move Megahorn. One use.
TR29 Teaches certain Pokemon the move Baton Pass. One use.
TR30 Teaches certain Pokemon the move Encore. One use.
TR31 Teaches certain Pokemon the move Iron Tail. One use.
TR32 Teaches certain Pokemon the move Crunch. One use.
TR33 Teaches certain Pokemon the move Shadow Ball. One use.
TR34 Teaches certain Pokemon the move Future Sight. One use.
TR35 Teaches certain Pokemon the move Uproar. One use.
TR36 Teaches certain Pokemon the move Heat Wave. One use.
TR37 Teaches certain Pokemon the move Taunt. One use.
TR38 Teaches certain Pokemon the move Trick. One use.
TR39 Teaches certain Pokemon the move Superpower. One use.
TR40 Teaches certain Pokemon the move Skill Swap. One use.
TR41 Teaches certain Pokemon the move Blaze Kick. One use.
TR42 Teaches certain Pokemon the move Hyper Voice. One use.
TR43 Teaches certain Pokemon the move Overheat. One use.
TR44 Teaches certain Pokemon the move Cosmic Power. One use.
TR45 Teaches certain Pokemon the move Muddy Water. One use.
TR46 Teaches certain Pokemon the move Iron Defense. One use.
TR47 Teaches certain Pokemon the move Dragon Claw. One use.
TR48 Teaches certain Pokemon the move Bulk Up. One use.
TR49 Teaches certain Pokemon the move Calm Mind. One use.
TR50 Teaches certain Pokemon the move Leaf Blade. One use.
TR51 Teaches certain Pokemon the move Dragon Dance. One use.
TR52 Teaches certain Pokemon the move Gyro Ball. One use.
TR53 Teaches certain Pokemon the move Close Combat. One use.
TR54 Teaches certain Pokemon the move Toxic Spikes. One use.
TR55 Teaches certain Pokemon the move Flare Blitz. One use.
TR56 Teaches certain Pokemon the move Aura Sphere. One use.
TR57 Teaches certain Pokemon the move Poison Jab. One use.
TR58 Teaches certain Pokemon the move Dark Pulse. One use.
TR59 Teaches certain Pokemon the move Seed Bomb. One use.
TR60 Teaches certain Pokemon the move X-Scissor. One use.
TR61 Teaches certain Pokemon the move Bug Buzz. One use.
TR62 Teaches certain Pokemon the move Dragon Pulse. One use.
TR63 Teaches certain Pokemon the move Power Gem. One use.
TR64 Teaches certain Pokemon the move Focus Blast. One use.
TR65 Teaches certain Pokemon the move Energy Ball. One use.
TR66 Teaches certain Pokemon the move Brave Bird. One use.
TR67 Teaches certain Pokemon the move Earth Power. One use.
TR68 Teaches certain Pokemon the move Nasty Plot. One use.
TR69 Teaches certain Pokemon the move Zen Headbutt. One use.
TR70 Teaches certain Pokemon the move Flash Cannon. One use.
TR71 Teaches certain Pokemon the move Leaf Storm. One use.
TR72 Teaches certain Pokemon the move Power Whip. One use.
TR73 Teaches certain Pokemon the move Gunk Shot. One use.
TR74 Teaches certain Pokemon the move Iron Head. One use.
TR75 Teaches certain Pokemon the move Stone Edge. One use.
TR76 Teaches certain Pokemon the move Stealth Rock. One use.
TR77 Teaches certain Pokemon the move Grass Knot. One use.
TR78 Teaches certain Pokemon the move Sludge Wave. One use.
TR79 Teaches certain Pokemon the move Heavy Slam. One use.
TR80 Teaches certain Pokemon the move Electro Ball. One use.
TR81 Teaches certain Pokemon the move Foul Play. One use.
TR82 Teaches certain Pokemon the move Stored Power. One use.
TR83 Teaches certain Pokemon the move Ally Switch. One use.
TR84 Teaches certain Pokemon the move Scald. One use.
TR85 Teaches certain Pokemon the move Work Up. One use.
TR86 Teaches certain Pokemon the move Wild Charge. One use.
TR87 Teaches certain Pokemon the move Drill Run. One use.
TR88 Teaches certain Pokemon the move Heat Crash. One use.
TR89 Teaches certain Pokemon the move Hurricane. One use.
TR90 Teaches certain Pokemon the move Play Rough. One use.
TR91 Teaches certain Pokemon the move Venom Drench. One use.
TR92 Teaches certain Pokemon the move Dazzling Gleam. One use.
TR93 Teaches certain Pokemon the move Darkest Lariat. One use.
TR94 Teaches certain Pokemon the move High Horsepower. One use.
TR95 Teaches certain Pokemon the move Throat Chop. One use.
TR96 Teaches certain Pokemon the move Pollen Puff. One use.
TR97 Teaches certain Pokemon the move Psychic Fangs. One use.
TR98 Teaches certain Pokemon the move Liquidation. One use.
TR99 Teaches certain Pokemon the move Body Press. One use.
Twisted Spoon Holder's Psychic-type attacks have 1.2x power.
Ultranecrozium Z Dusk Mane/Dawn Wings Necrozma: Ultra Burst, then Z-Move w/ Photon Geyser.
Unremarkable Teacup Evolves Poltchageist into Sinistcha when used.
Up-Grade Evolves Porygon into Porygon2 when traded.
Utility Umbrella The holder ignores rain- and sun-based effects, including those of its Ability unless it is Orichalcum Pulse or Protosynthesis. Damage and accuracy calculations from attacks used by the holder are affected by rain and sun, but not attacks used against the holder.
Water Memory Holder's Multi-Attack is Water type.
Water Stone Evolves Poliwhirl into Poliwrath, Shellder into Cloyster, Staryu into Starmie, Eevee into Vaporeon, Lombre into Ludicolo, and Panpour into Simipour when used.
Waterium Z If holder has a Water move, this item allows it to use a Water Z-Move.
Wave Incense Holder's Water-type attacks have 1.2x power.
Weakness Policy If holder is hit super effectively, raises Attack, Sp. Atk by 2 stages. Single use.
Wellspring Mask Ogerpon-Wellspring: 1.2x power attacks; Terastallize to gain Embody Aspect.
Whipped Dream Evolves Swirlix into Slurpuff when traded.
White Herb Restores all lowered stat stages to 0 when one is less than 0. Single use.
Wide Lens The accuracy of attacks by the holder is 1.1x.
Wise Glasses Holder's special attacks have 1.1x power.
Zap Plate Holder's Electric-type attacks have 1.2x power. Judgment is Electric type.
Zoom Lens The accuracy of attacks by the holder is 1.2x if it moves after its target.

💎 Mega Stones (92)

Name ↑↓ Location ↑↓ Description
Abomasite If held by an Abomasnow, this item allows it to Mega Evolve in battle.
Absolite If held by an Absol, this item allows it to Mega Evolve in battle.
Absolite Z
Aerodactylite If held by an Aerodactyl, this item allows it to Mega Evolve in battle.
Aggronite If held by an Aggron, this item allows it to Mega Evolve in battle.
Alakazite If held by an Alakazam, this item allows it to Mega Evolve in battle.
Altarianite If held by an Altaria, this item allows it to Mega Evolve in battle.
Ampharosite If held by an Ampharos, this item allows it to Mega Evolve in battle.
Audinite If held by an Audino, this item allows it to Mega Evolve in battle.
Banettite If held by a Banette, this item allows it to Mega Evolve in battle.
Barbaracite If held by a Barbaracle, this item allows it to Mega Evolve in battle.
Baxcalibrite
Beedrillite If held by a Beedrill, this item allows it to Mega Evolve in battle.
Blastoisinite If held by a Blastoise, this item allows it to Mega Evolve in battle.
Blazikenite If held by a Blaziken, this item allows it to Mega Evolve in battle.
Cameruptite If held by a Camerupt, this item allows it to Mega Evolve in battle.
Chandelurite If held by a Chandelure, this item allows it to Mega Evolve in battle.
Charizardite X If held by a Charizard, this item allows it to Mega Evolve in battle.
Charizardite Y If held by a Charizard, this item allows it to Mega Evolve in battle.
Chesnaughtite If held by a Chesnaught, this item allows it to Mega Evolve in battle.
Chimechite
Clefablite If held by a Clefable, this item allows it to Mega Evolve in battle.
Crabominite
Darkranite
Delphoxite If held by a Delphox, this item allows it to Mega Evolve in battle.
Diancite If held by a Diancie, this item allows it to Mega Evolve in battle.
Dragalgite If held by a Dragalge, this item allows it to Mega Evolve in battle.
Dragoninite If held by a Dragonite, this item allows it to Mega Evolve in battle.
Drampanite If held by a Drampa, this item allows it to Mega Evolve in battle.
Eelektrossite If held by an Eelektross, this item allows it to Mega Evolve in battle.
Emboarite If held by an Emboar, this item allows it to Mega Evolve in battle.
Excadrite If held by an Excadrill, this item allows it to Mega Evolve in battle.
Falinksite If held by a Falinks, this item allows it to Mega Evolve in battle.
Feraligite If held by a Feraligatr, this item allows it to Mega Evolve in battle.
Floettite If held by an Eternal Flower Floette, this item allows it to Mega Evolve in battle.
Froslassite If held by a Froslass, this item allows it to Mega Evolve in battle.
Galladite If held by a Gallade, this item allows it to Mega Evolve in battle.
Garchompite If held by a Garchomp, this item allows it to Mega Evolve in battle.
Garchompite Z
Gardevoirite If held by a Gardevoir, this item allows it to Mega Evolve in battle.
Gengarite If held by a Gengar, this item allows it to Mega Evolve in battle.
Glalitite If held by a Glalie, this item allows it to Mega Evolve in battle.
Glimmoranite
Golisopite
Golurkite
Greninjite If held by a Greninja, this item allows it to Mega Evolve in battle.
Gyaradosite If held by a Gyarados, this item allows it to Mega Evolve in battle.
Hawluchanite If held by a Hawlucha, this item allows it to Mega Evolve in battle.
Heatranite
Heracronite If held by a Heracross, this item allows it to Mega Evolve in battle.
Houndoominite If held by a Houndoom, this item allows it to Mega Evolve in battle.
Kangaskhanite If held by a Kangaskhan, this item allows it to Mega Evolve in battle.
Latiasite If held by a Latias, this item allows it to Mega Evolve in battle.
Latiosite If held by a Latios, this item allows it to Mega Evolve in battle.
Lopunnite If held by a Lopunny, this item allows it to Mega Evolve in battle.
Lucarionite If held by a Lucario, this item allows it to Mega Evolve in battle.
Lucarionite Z
Magearnite
Malamarite If held by a Malamar, this item allows it to Mega Evolve in battle.
Manectite If held by a Manectric, this item allows it to Mega Evolve in battle.
Mawilite If held by a Mawile, this item allows it to Mega Evolve in battle.
Medichamite If held by a Medicham, this item allows it to Mega Evolve in battle.
Meganiumite If held by a Meganium, this item allows it to Mega Evolve in battle.
Meowsticite
Metagrossite If held by a Metagross, this item allows it to Mega Evolve in battle.
Mewtwonite X If held by a Mewtwo, this item allows it to Mega Evolve in battle.
Mewtwonite Y If held by a Mewtwo, this item allows it to Mega Evolve in battle.
Pidgeotite If held by a Pidgeot, this item allows it to Mega Evolve in battle.
Pinsirite If held by a Pinsir, this item allows it to Mega Evolve in battle.
Pyroarite If held by a Pyroar, this item allows it to Mega Evolve in battle.
Raichunite X
Raichunite Y
Sablenite If held by a Sableye, this item allows it to Mega Evolve in battle.
Salamencite If held by a Salamence, this item allows it to Mega Evolve in battle.
Sceptilite If held by a Sceptile, this item allows it to Mega Evolve in battle.
Scizorite If held by a Scizor, this item allows it to Mega Evolve in battle.
Scolipite If held by a Scolipede, this item allows it to Mega Evolve in battle.
Scovillainite
Scraftinite If held by a Scrafty, this item allows it to Mega Evolve in battle.
Sharpedonite If held by a Sharpedo, this item allows it to Mega Evolve in battle.
Skarmorite If held by a Skarmory, this item allows it to Mega Evolve in battle.
Slowbronite If held by a Slowbro, this item allows it to Mega Evolve in battle.
Staraptite
Starminite If held by a Starmie, this item allows it to Mega Evolve in battle.
Steelixite If held by a Steelix, this item allows it to Mega Evolve in battle.
Swampertite If held by a Swampert, this item allows it to Mega Evolve in battle.
Tatsugirinite
Tyranitarite If held by a Tyranitar, this item allows it to Mega Evolve in battle.
Venusaurite If held by a Venusaur, this item allows it to Mega Evolve in battle.
Victreebelite If held by a Victreebel, this item allows it to Mega Evolve in battle.
Zeraorite
Zygardite If held by a Zygarde in Complete Forme, this item allows it to Mega Evolve in battle.

📦 Held Items (24)

Name ↑↓ Location ↑↓ Description
Bug Gem Holder's first successful Bug-type attack will have 1.3x power. Single use.
Charcoal Holder's Fire-type attacks have 1.2x power.
Dark Gem Holder's first successful Dark-type attack will have 1.3x power. Single use.
Dragon Gem Holder's first successful Dragon-type attack will have 1.3x power. Single use.
Electric Gem Holder's first successful Electric-type attack will have 1.3x power. Single use.
Eviolite If holder's species can evolve, its Defense and Sp. Def are 1.5x.
Fairy Gem Holder's first successful Fairy-type attack will have 1.3x power. Single use.
Fighting Gem Holder's first successful Fighting-type attack will have 1.3x power. Single use.
Fire Gem Holder's first successful Fire-type attack will have 1.3x power. Single use.
Flying Gem Holder's first successful Flying-type attack will have 1.3x power. Single use.
Ghost Gem Holder's first successful Ghost-type attack will have 1.3x power. Single use.
Grass Gem Holder's first successful Grass-type attack will have 1.3x power. Single use.
Ground Gem Holder's first successful Ground-type attack will have 1.3x power. Single use.
Ice Gem Holder's first successful Ice-type attack will have 1.3x power. Single use.
Leftovers At the end of every turn, holder restores 1/16 of its max HP.
Magnet Holder's Electric-type attacks have 1.2x power.
Metronome Damage of moves used on consecutive turns is increased. Max 2x after 5 turns.
Normal Gem Holder's first successful Normal-type attack will have 1.3x power. Single use.
Poison Gem Holder's first successful Poison-type attack will have 1.3x power. Single use.
Psychic Gem Holder's first successful Psychic-type attack will have 1.3x power. Single use.
Rock Gem Holder's first successful Rock-type attack will have 1.3x power. Single use.
Snowball Raises holder's Attack by 1 if hit by an Ice-type attack. Single use.
Steel Gem Holder's first successful Steel-type attack will have 1.3x power. Single use.
Water Gem Holder's first successful Water-type attack will have 1.3x power. Single use.

📦 Evolution Items (4)

Name ↑↓ Location ↑↓ Description
Electirizer Evolves Electabuzz into Electivire when traded.
Magmarizer Evolves Magmar into Magmortar when traded.
Protector Evolves Rhydon into Rhyperior when traded.
Sachet Evolves Spritzee into Aromatisse when traded.

🍒 Berries (77)

Name ↑↓ Location ↑↓ Description
Aguav Berry Restores 1/3 max HP at 1/4 max HP or less; confuses if -SpD Nature. Single use.
Apicot Berry Raises holder's Sp. Def by 1 stage when at 1/4 max HP or less. Single use.
Aspear Berry Holder is cured if it is frozen. Single use.
Babiri Berry Halves damage taken from a supereffective Steel-type attack. Single use.
Belue Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Berry (Gen 2) Restores 10 HP when at 1/2 max HP or less. Single use.
Bitter Berry (Gen 2) Holder is cured if it is confused. Single use.
Bluk Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Burnt Berry (Gen 2) Holder is cured if it is frozen. Single use.
Charti Berry Halves damage taken from a supereffective Rock-type attack. Single use.
Cheri Berry Holder cures itself if it is paralyzed. Single use.
Chesto Berry Holder wakes up if it is asleep. Single use.
Chilan Berry Halves damage taken from a Normal-type attack. Single use.
Chople Berry Halves damage taken from a supereffective Fighting-type attack. Single use.
Coba Berry Halves damage taken from a supereffective Flying-type attack. Single use.
Colbur Berry Halves damage taken from a supereffective Dark-type attack. Single use.
Cornn Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Custap Berry Holder moves first in its priority bracket when at 1/4 max HP or less. Single use.
Durin Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Enigma Berry Restores 1/4 max HP after holder is hit by a supereffective move. Single use.
Figy Berry Restores 1/3 max HP at 1/4 max HP or less; confuses if -Atk Nature. Single use.
Ganlon Berry Raises holder's Defense by 1 stage when at 1/4 max HP or less. Single use.
Gold Berry (Gen 2) Restores 30 HP when at 1/2 max HP or less. Single use.
Grepa Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Haban Berry Halves damage taken from a supereffective Dragon-type attack. Single use.
Hondew Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Iapapa Berry Restores 1/3 max HP at 1/4 max HP or less; confuses if -Def Nature. Single use.
Ice Berry (Gen 2) Holder is cured if it is burned. Single use.
Jaboca Berry If holder is hit by a physical move, attacker loses 1/8 of its max HP. Single use.
Kasib Berry Halves damage taken from a supereffective Ghost-type attack. Single use.
Kebia Berry Halves damage taken from a supereffective Poison-type attack. Single use.
Kee Berry Raises holder's Defense by 1 stage after it is hit by a physical attack. Single use.
Kelpsy Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Lansat Berry Holder gains the Focus Energy effect when at 1/4 max HP or less. Single use.
Leppa Berry Restores 10 PP to the first of the holder's moves to reach 0 PP. Single use.
Liechi Berry Raises holder's Attack by 1 stage when at 1/4 max HP or less. Single use.
Lum Berry Holder cures itself if it has a non-volatile status or is confused. Single use.
Mago Berry Restores 1/3 max HP at 1/4 max HP or less; confuses if -Spe Nature. Single use.
Magost Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Maranga Berry Raises holder's Sp. Def by 1 stage after it is hit by a special attack. Single use.
Micle Berry Holder's next move has 1.2x accuracy when at 1/4 max HP or less. Single use.
Mint Berry (Gen 2) Holder wakes up if it is asleep. Single use.
Miracle Berry (Gen 2) Holder cures itself if it is confused or has a status condition. Single use.
Mystery Berry (Gen 2) Restores 5 PP to the first of the holder's moves to reach 0 PP. Single use.
Nanab Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Nomel Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Occa Berry Halves damage taken from a supereffective Fire-type attack. Single use.
Oran Berry Restores 10 HP when at 1/2 max HP or less. Single use.
Pamtre Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Passho Berry Halves damage taken from a supereffective Water-type attack. Single use.
Payapa Berry Halves damage taken from a supereffective Psychic-type attack. Single use.
Pecha Berry Holder is cured if it is poisoned. Single use.
Persim Berry Holder is cured if it is confused. Single use.
Petaya Berry Raises holder's Sp. Atk by 1 stage when at 1/4 max HP or less. Single use.
Pinap Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Pomeg Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
PRZ Cure Berry (Gen 2) Holder cures itself if it is paralyzed. Single use.
PSN Cure Berry (Gen 2) Holder is cured if it is poisoned. Single use.
Qualot Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Rabuta Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Rawst Berry Holder is cured if it is burned. Single use.
Razz Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Rindo Berry Halves damage taken from a supereffective Grass-type attack. Single use.
Roseli Berry Halves damage taken from a supereffective Fairy-type attack. Single use.
Rowap Berry If holder is hit by a special move, attacker loses 1/8 of its max HP. Single use.
Salac Berry Raises holder's Speed by 1 stage when at 1/4 max HP or less. Single use.
Shuca Berry Halves damage taken from a supereffective Ground-type attack. Single use.
Sitrus Berry Restores 1/4 max HP when at 1/2 max HP or less. Single use.
Spelon Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Starf Berry Raises a random stat by 2 when at 1/4 max HP or less (not acc/eva). Single use.
Tamato Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Tanga Berry Halves damage taken from a supereffective Bug-type attack. Single use.
Wacan Berry Halves damage taken from a supereffective Electric-type attack. Single use.
Watmel Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Wepear Berry Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.
Wiki Berry Restores 1/3 max HP at 1/4 max HP or less; confuses if -SpA Nature. Single use.
Yache Berry Halves damage taken from a supereffective Ice-type attack. Single use.

🔴 Poke Balls (28)

Name ↑↓ Location ↑↓ Description
Beast Ball A special Poke Ball designed to catch Ultra Beasts.
Cherish Ball A rare Poke Ball that has been crafted to commemorate an occasion.
Dive Ball A Poke Ball that works especially well on Pokemon that live underwater.
Dream Ball A Poke Ball that makes it easier to catch wild Pokémon while they're asleep.
Dusk Ball A Poke Ball that makes it easier to catch wild Pokemon at night or in caves.
Fast Ball A Poke Ball that makes it easier to catch Pokemon which are quick to run away.
Friend Ball A Poke Ball that makes caught Pokemon more friendly.
Great Ball A high-performance Ball that provides a higher catch rate than a Poke Ball.
Heal Ball A remedial Poke Ball that restores the caught Pokemon's HP and status problem.
Heavy Ball A Poke Ball for catching very heavy Pokemon.
Level Ball A Poke Ball for catching Pokemon that are a lower level than your own.
Love Ball Poke Ball for catching Pokemon that are the opposite gender of your Pokemon.
Lure Ball A Poke Ball for catching Pokemon hooked by a Rod when fishing.
Luxury Ball A comfortable Poke Ball that makes a caught wild Pokemon quickly grow friendly.
Master Ball The best Ball with the ultimate performance. It will catch any wild Pokemon.
Moon Ball A Poke Ball for catching Pokemon that evolve using the Moon Stone.
Nest Ball A Poke Ball that works especially well on weaker Pokemon in the wild.
Net Ball A Poke Ball that works especially well on Water- and Bug-type Pokemon.
Park Ball A special Poke Ball for the Pal Park.
Poke Ball A device for catching wild Pokemon. It is designed as a capsule system.
Premier Ball A rare Poke Ball that has been crafted to commemorate an event.
Quick Ball A Poke Ball that provides a better catch rate at the start of a wild encounter.
Repeat Ball A Poke Ball that works well on Pokemon species that were previously caught.
Safari Ball A special Poke Ball that is used only in the Safari Zone and Great Marsh.
Sport Ball A special Poke Ball for the Bug-Catching Contest.
Strange Ball Placeholder if caught in Poke Ball not in current game.
Timer Ball A Poke Ball that becomes better the more turns there are in a battle.
Ultra Ball An ultra-performance Ball that provides a higher catch rate than a Great Ball.