Vanilla Gen9 - Scarlet & Violet Abilities
310 Abilities
Powers up moves of the same type as the Pokémon.
This Pokemon's Normal-type moves become Flying type and have 1.2x power.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
While this Pokemon is active, the effects of weather conditions are disabled.
Boosts the power of the Pokémon's move if it is the last to act that turn.
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
At 1/2 or less of this Pokemon's max HP: +1 Atk, Sp. Atk, Spe, and -1 Def, Sp. Def.
The Pokémon can sense an opposing Pokémon's dangerous moves.
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
This Pokemon and its allies are protected from opposing priority moves.
Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
Combination of the Unnerve and Chilling Neigh Abilities.
Combination of the Unnerve and Grim Neigh Abilities.
While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.
Causes sleeping foes to lose 1/8 of their max HP at the end of each turn.
No competitive use.
Powers up ally Pokémon's special moves.
This Pokemon cannot be struck by a critical hit.
After KOing a Pokemon: raises Attack, Sp. Atk, Speed by 1 stage. Once per battle.
Active Pokemon without this Ability have their Special Defense multiplied by 0.75.
This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.
Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
Powers up Fire-type moves when the Pokémon's HP is low.
Protects the Pokémon from ball and bomb moves.
If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Boosts the Pokémon's Speed stat in harsh sunlight.
Prevents other Pokemon from lowering this Pokemon's stat stages.
While this Pokemon is active, the effects of weather conditions are disabled.
This Pokemon's type changes to the type of a move it's hit by, unless it has the type.
The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.
When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
This Pokemon's moves have their accuracy multiplied by 1.3.
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them-and attempts to lower its stats will boost them.
The Pokémon can poison the target even if it's a Steel or Poison type.
When the Pokémon enters a battle, it copies an ally's stat changes.
If this Pokemon is hit, it lowers the Speed of all other Pokemon on the field 1 stage.
If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.
On switch-in, this Pokemon's allies have their stat stages reset to 0.
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
30% chance of infatuating Pokemon of the opposite gender if they make contact.
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.
While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.
On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle.
The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.
While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
On switch-in, strong winds begin until this Ability is not active in battle.
On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat-whichever will be more effective.
This Pokemon's offensive stat is multiplied by 1.5 while using a Dragon-type attack.
The Pokémon makes it rain when it enters a battle.
Turns the sunlight harsh when the Pokémon enters a battle.
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
This Pokemon's sleep counter drops by 2 instead of 1.
This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.
30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
On switch-in, this Pokemon summons Electric Terrain.
The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
On switch-in, this Pokemon's Defense is raised by 1 stage.
On switch-in, this Pokemon's Attack is raised by 1 stage.
On switch-in, this Pokemon's Speed is raised by 1 stage.
On switch-in, this Pokemon's Special Defense is raised by 1 stage.
This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.
Reduces the power of supereffective attacks that hit the Pokémon.
30% chance a Pokemon making contact with this Pokemon will be burned.
While this Pokemon is burned, its special attacks have 1.5x power.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x.
This side's Grass types can't have stats lowered or status inflicted by other Pokemon.
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Castform's type changes to the current weather condition's type, except Sandstorm.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Prevents other Pokemon from lowering this Pokemon's stat stages.
This Pokemon's Defense is doubled.
If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
This Pokemon is immune to Status moves.
Contact with the Pokémon lowers the attacker's Speed stat.
This Pokemon's Attack is 1.5x, but it can only select the first move it executes.
If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.
On switch-in, this Pokemon summons Grassy Terrain.
This Pokemon's Sp. Atk is raised by 1 stage if it attacks and KOes another Pokemon.
Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.
When hit after Surf/Dive, attacker takes 1/4 max HP and -1 Defense or paralysis.
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
On switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333x.
May create another Berry after one is used.
Sometimes cures the status conditions of the Pokémon's allies.
The Pokémon's heatproof body halves the damage taken from Fire-type moves.
This Pokemon's weight is doubled.
No competitive use.
When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
This Pokemon's Attack is doubled.
If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.
Boosts the Pokémon's Attack stat but lowers its accuracy.
Cures the Pokémon's status conditions in rain.
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
If Eiscue, the first physical hit it takes deals 0 damage. Effect is restored in Snow.
This Pokemon receives 1/2 damage from special attacks.
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
The Pokémon's immune system prevents it from being poisoned.
The Pokémon transforms itself into the Pokémon it's facing.
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
If this Pokemon is KOed with a move, that move's user loses an equal amount of HP.
This Pokemon cannot be made to flinch. Immune to Intimidate.
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
On switch-in, this Pokemon's Attack is raised by 1 stage. Once per battle.
Pokemon making contact with this Pokemon lose 1/8 of their max HP.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
The Pokémon can't use any held items.
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
This Pokemon's weight is halved.
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
The Pokémon's limber body prevents it from being paralyzed.
Making contact with this Pokemon has the attacker's Ability become Lingering Aroma.
This Pokemon damages those draining HP from it for as much as they would heal.
This Pokemon's sound-based moves become Water type.
This Pokemon's attacks do not make contact with the target.
This Pokemon blocks certain Status moves and bounces them back to the user.
This Pokemon can only be damaged by direct attacks.
The Pokémon steals the held item from any target it hits with a move.
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
Prevents opposing Steel-type Pokemon from choosing to switch out.
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.
The Pokémon's attacks become critical hits if the target is poisoned.
This Pokemon's types change to match the Terrain. Type reverts when Terrain ends.
Fighting, Normal moves hit Ghost. Accuracy can't be lowered, ignores evasiveness.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
If this Pokemon's stat stages would be lowered, the attacker's are lowered instead.
On switch-in, this Pokemon summons Misty Terrain.
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
Reduces the amount of damage the Pokémon takes while its HP is full.
Changes the Pokémon's type to match the plate it holds.
Pokemon making contact with this Pokemon have their Ability changed to Mummy.
This Pokemon's Status moves go last in their priority bracket and ignore Abilities.
This Pokemon has its non-volatile status condition cured when it switches out.
This Pokemon's attacks that are super effective against the target do 1.25x damage.
While this Pokemon is active, Abilities have no effect.
Every move used by or against this Pokemon will always hit.
This Pokemon's moves are changed to be Normal type and have 1.2x power.
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
On switch-in, summons Sunny Day. During Sunny Day, Attack is 1.3333x.
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Powers up Grass-type moves when the Pokémon's HP is low.
This Pokemon cannot be confused. Immune to Intimidate.
This Pokemon's damaging moves hit twice. The second hit has its damage quartered.
This Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.
Making contact with this Pokemon starts the Perish Song effect for it and the attacker.
The Pokémon steals the held item from attackers that made direct contact with it.
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
30% chance a Pokemon making contact with this Pokemon will be poisoned.
Pecharunt: If this Pokemon poisons a target, the target also becomes confused.
This Pokemon's contact moves have a 30% chance of poisoning.
If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.
This Pokemon copies the Ability of an ally that faints.
This Pokemon's allies have the power of their moves multiplied by 1.3.
Gives priority to the Pokémon's status moves.
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
On switch-in, heavy rain begins until this Ability is not active in battle.
This Pokemon receives 3/4 damage from supereffective attacks.
This Pokemon's moves cannot be redirected to a different target by any effect.
Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
On switch-in, this Pokemon summons Psychic Terrain.
This Pokemon receives 1/2 damage from sound moves. Its own have 1.3x power.
This Pokemon's Attack is doubled.
Ghost damage to this Pokemon dealt with a halved offensive stat; can't be statused.
Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
This Pokemon and its allies are protected from opposing priority moves.
This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
The Pokémon copies the Ability of a defeated ally.
Powers up moves that have recoil damage.
This Pokemon's Normal-type moves become Ice type and have 1.2x power.
The Pokémon has a little of its HP restored when withdrawn from battle.
Ripens Berries and doubles their effect.
The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
If this Pokemon is a Silvally, its type changes to match its held Memory.
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
This Pokemon's offensive stat is multiplied by 1.5 while using a Rock-type attack.
Pokemon making contact with this Pokemon lose 1/8 of their max HP.
No competitive use.
This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
When this Pokemon is hit by an attack, the effect of Sandstorm begins.
On switch-in, this Pokemon summons Sandstorm.
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
When this Pokemon is hit by an attack, the effect of Grassy Terrain begins.
This Pokemon's moves have their secondary effect chance doubled.
If this Pokemon is at full HP, damage taken from attacks is halved.
Prevents foes from choosing to switch unless they also have this Ability.
Powers up slicing moves.
This Pokemon has a 33% chance to have its status cured at the end of each turn.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
This Pokemon cannot be struck by a critical hit.
This Pokemon is not affected by the secondary effect of another Pokemon's attack.
If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.
Doubles the effects of the Pokémon's stat changes.
This Pokemon's multi-hit attacks always hit the maximum number of times.
On switch-in, this Pokemon's Attack and Speed are halved for 5 turns.
If Snow is active, this Pokemon's Speed is doubled.
If the Pokémon's attack lands a critical hit, the attack is powered up even further.
If Snow is active, this Pokemon's evasiveness is 1.25x.
On switch-in, this Pokemon summons Snow.
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
This Pokemon receives 3/4 damage from supereffective attacks.
This Pokemon's Special Attack is raised by 1 stage when another Pokemon faints.
Soundproofing gives the Pokémon full immunity to all sound-based moves.
This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
Doubles the damage dealt to a target that has just switched into battle.
The Pokémon is always the last to use its moves.
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Boosts the Defense stat when the Pokémon is hit by an attack.
If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
The Pokémon's determination boosts its Speed stat every time it flinches.
This Pokemon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.
This Pokemon's offensive stat is multiplied by 1.5 while using a Steel-type attack.
This Pokemon and its allies' Steel-type moves have their power multiplied by 1.5.
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.
This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.
This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
This Pokemon's critical hit ratio is raised by 1 stage.
On switch-in, this Pokemon lowers the evasiveness of opponents 1 stage. Once per battle.
This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies.
If Electric Terrain is active, this Pokemon's Speed is doubled.
Powers up Bug-type moves when the Pokémon's HP is low.
This Pokemon and its allies cannot fall asleep; those already asleep do not wake up.
If Rain Dance is active, this Pokemon's Speed is doubled.
Active Pokemon without this Ability have their Defense multiplied by 0.75.
The Pokémon passes its held item to an ally that has used up an item.
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Active Pokemon without this Ability have their Attack multiplied by 0.75.
This Pokemon's evasiveness is doubled as long as it is confused.
Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Powers up weak moves so the Pokémon can deal more damage with them.
The Pokémon anticipates and dodges the attacks of its allies.
Terapagos: If full HP, attacks taken have 0.5x effectiveness unless naturally immune.
If this Pokemon is a Terapagos, it transforms into its Terastal Form on entry.
Terapagos: Terastallizing ends the effects of weather and terrain. Once per battle.
The Pokémon's moves are unimpeded by the Ability of the target.
This Pokemon's Attack is raised by 1 when damaged by Fire moves; can't be burned.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
This Pokemon's attacks that are not very effective on a target deal double damage.
Powers up Water-type moves when the Pokémon's HP is low.
This Pokemon's contact moves have their power multiplied by 1.3.
While this Pokemon is poisoned, its physical attacks have 1.5x power.
This Pokemon's attacks have a 30% chance of badly poisoning.
If this Pokemon is hit by a physical attack, Toxic Spikes are set on the opposing side.
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Powers up Electric-type moves.
Gives priority to the Pokémon's healing moves.
Each time the Pokémon uses a move, it spends the next turn loafing around.
The Pokémon's moves are unimpeded by the Ability of the target.
When attacking, the Pokémon ignores the target's stat changes.
Boosts the Speed stat if the Pokémon's held item is used or lost.
Unnerves opposing Pokémon and makes them unable to eat Berries.
This Pokemon's contact moves ignore the target's protection, except Max Guard.
Active Pokemon without this Ability have their Special Attack multiplied by 0.75.
This Pokemon and its allies' moves have their accuracy multiplied by 1.1.
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
Pokemon making contact with this Pokemon have their Ability swapped with this one.
This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved.
This Pokemon's Defense is raised 2 stages after it is damaged by a Water-type move.
This Pokemon cannot be burned. Gaining this Ability while burned cures it.
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
This Pokemon's Defense is raised 2 stages if hit by a Fire move; Fire immunity.
Prevents other Pokemon from lowering this Pokemon's stat stages.
This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
This Pokemon gains the Charge effect when hit by a wind move or Tailwind begins.
Attack raised by 1 if hit by a wind move or Tailwind begins. Wind move immunity.
This Pokemon can only be damaged by supereffective moves and indirect damage.
Status moves with accuracy checks are 50% accurate when used on this Pokemon.
If Darmanitan, at end of turn changes Mode to Standard if > 1/2 max HP, else Zen.
If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.