Moves › Wrap

Wrap

Type: Normal
Category: Physical
15
Power
90
Accuracy
20
PP
0
Priority

Prevents the target from switching for two to five turns (always five turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-turn. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.

Pokemon That Learn This Move

20 Pokemon
Pokemon ↑↓ Type Method Atk ↑↓
Ekans Ekans
Poison
Lv. 1 —
Arbok Arbok
Poison
Lv. 1 —
Bellsprout Bellsprout
Grass Poison
Lv. 7 —
Weepinbell Weepinbell
Grass Poison
Lv. 7 —
Tentacool Tentacool
Water Poison
Lv. 16 —
Tentacruel Tentacruel
Water Poison
Lv. 16 —
Lickitung Lickitung STAB
Normal
Lv. 10 —
Dratini Dratini
Dragon
Lv. 1 —
Dragonair Dragonair
Dragon
Lv. 1 —
Dragonite Dragonite
Dragon Flying
Lv. 1 —
Shuckle Shuckle
Bug Rock
Lv. 9 —
Seviper Seviper
Poison Dark
Lv. 1 —
Milotic Milotic
Water Fairy
Lv. 1 —
Chimecho Chimecho
Psychic
Lv. 1 —
Deoxys Deoxys
Psychic
Lv. 1 —
Chingling Chingling
Psychic
Lv. 1 —
Lickilicky Lickilicky STAB
Normal
Lv. 10 —
Deoxys (Attack Forme) Deoxys (Attack Forme)
Psychic
Lv. 1 —
Deoxys (Defense Forme) Deoxys (Defense Forme)
Psychic
Lv. 1 —
Deoxys (Speed Forme) Deoxys (Speed Forme)
Psychic
Lv. 1 —