Renegade Platinum Items

270 Items

⚔️ Held-item (84)

Name ↑↓ Location ↑↓ Description
Adamant Orb Mt. Coronet A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
Amulet Coin Amity Square An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
Big Root Route 214 An item to be held by a Pokémon. It boosts the amount of HP the holder recovers from HP-stealing moves.
Black Belt Route 221 An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.
Black Glasses Route 215; Celestic Town An item to be held by a Pokémon. A pair of shady-looking glasses that boost the power of Dark-type moves.
Black Sludge Great Marsh An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.
Bright Powder Mt. Coronet An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.
Charcoal Route 227; attached to Charmander, Cyndaquil and Torchic gifts An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves.
Choice Band Route 214 An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.
Choice Scarf Solaceon Ruins An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.
Choice Specs Celestic Town (from NPC at Morning) An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.
Cleanse Tag Lost Tower An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
Damp Rock Route 220 An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.
Destiny Knot Route 205; Route 224 An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.
Dragon Fang Celestic Town An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.
Everstone Veilstone Dept. Store (Buyable) An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.
Exp. Share Route 203 Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.
Expert Belt Ravaged Path; Veilstone Game Corner Prize An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.
Flame Orb Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. It’s a bizarre orb that will afflict the holder with a burn during battle.
Focus Band Wayward Cave An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
Focus Sash Route 221; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.
Full Incense Veilstone City An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
Grip Claw Wayward Cave An item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap.
Griseous Orb Distortion World A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
Hard Stone Route 207 An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves.
Heat Rock Route 214 An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.
Icy Rock Route 217 An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.
Iron Ball Iron Island An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders.
Lagging Tail Route 226 An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
Lax Incense Route 225 An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.
Leftovers Victory Road; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.
Life Orb Route 210 (South); Stark Mountain; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.
Light Ball Floaroma Town An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.
Light Clay Oreburgh Gate; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
Luck Incense Ravaged Path An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
Lucky Egg Pokémon Mansion An item to be held by a Pokémon. It’s an egg filled with happiness that earns extra Exp. Points in battle.
Lucky Punch Floaroma Town An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio.
Lustrous Orb Mt. Coronet A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
Macho Brace Pastoria City An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.
Magnet Valley Windworks An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.
Mental Herb Route 216; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.
Metal Powder Floaroma Town An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
Metronome Amity Square; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.
Miracle Seed Route 204 (North); Floaroma Meadow; attached to Bulbasaur, Chikorita and Treecko gifts An item to be held by a Pokémon. It’s a seed imbued with life force that boosts the power of Grass-type moves.
Muscle Band Oreburgh Mine; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.
Mystic Water Pastoria City; attached to Squirtle, Totodile and Mudkip gifts An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
Never-Melt Ice Snowpoint Temple; Trade for Spheal in Oreburgh An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves.
Odd Incense Solaceon Ruins An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
Poison Barb Route 206; Trade for Skorupi in Floaroma An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.
Power Anklet Solaceon Town An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.
Power Band Solaceon Town An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.
Power Belt Solaceon Town An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.
Power Bracer Solaceon Town An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.
Power Herb Veilstone Game Corner Prize (Buyable) A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
Power Lens Solaceon Town An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.
Power Weight Solaceon Town An item to be held by a Pokémon. It reduces Speed but allows the holder’s maximum HP to grow more after battling.
Pure Incense Route 221 An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
Quick Claw Jubilife City An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.
Quick Powder Floaroma Town An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
Rock Incense Fuego Ironworks An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
Rose Incense Route 212 An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
Scope Lens Jubilife City; Fight Area An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.
Sea Incense Route 204 An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
Sharp Beak Trade for Chatot in Eterna; Valor Lakefront An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.
Shed Shell Great Marsh; Route 228 An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.
Shell Bell Hearthome City An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others.
Silk Scarf Route 203 An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.
Silver Powder Eterna Forest An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves.
Smoke Ball Route 210 An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.
Smooth Rock Iron Island An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.
Soft Sand Mt. Coronet An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves.
Soothe Bell Route 203; Pokémon Mansion An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
Soul Dew Oreburgh City A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
Spell Tag Old Chateau; Route 217 An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.
Stick Floaroma Town An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.
Sticky Barb Veilstone Dept. Store An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.
Thick Club Floaroma Town An item to be held by Cubone or Marowak. It’s a hard bone of some sort that boosts the Attack stat.
Toxic Orb Galactic HQ; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. It’s a bizarre orb that will badly poison the holder during battle.
Twisted Spoon Route 209 An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
Wave Incense Route 210 (North) An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
White Herb Floaroma Meadow; Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.
Wide Lens Veilstone Game Corner Prize An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.
Wise Glasses Eterna Galactic Building; Veilstone Game Corner Prize (Buyable); Celestic Town An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.
Zoom Lens Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.

📦 Utility (5)

Name ↑↓ Location ↑↓ Description
Black Flute Mt. Coronet A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it.
Blue Flute Route 216 A flute made from blue glass that awakens sleeping Pokémon.
Red Flute Route 211 (East) A flute made from red glass that snaps Pokémon out of infatuation.
White Flute Valor Lakefront A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it.
Yellow Flute Route 210 (North) A flute made from yellow glass that snaps Pokémon out of confusion.

📦 Contest-item (5)

Name ↑↓ Location ↑↓ Description
Blue Scarf Pastoria City An item to be held by a Pokémon. During a contest, it raises the Beauty aspect of the Pokémon holding it.
Green Scarf Pastoria City An item to be held by a Pokémon. During a contest, it raises the Clever aspect of the Pokémon holding it.
Pink Scarf Pastoria City An item to be held by a Pokémon. During a contest, it raises the Cute aspect of the Pokémon holding it.
Red Scarf Pastoria City An item to be held by a Pokémon. During a contest, it raises the Cool aspect of the Pokémon holding it.
Yellow Scarf Pastoria City An item to be held by a Pokémon. During a contest, it raises the Tough aspect of the Pokémon holding it.

🧬 Evolution-item (25)

Name ↑↓ Location ↑↓ Description
Dawn Stone Eterna City (Gift from Bike Shop Owner); Mt. Coronet; Route 212 (South) (Hidden); Route 225; Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.
Deep Sea Scale Floaroma Town; Veilstone Game Corner Prize (Buyable) An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat.
Deep Sea Tooth Floaroma Town; Veilstone Game Corner Prize (Buyable) An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat.
Dragon Scale Veilstone City (NPC in Pokémon Center); Victory Road; Snowpoint City (Buyable) A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.
Dubious Disc Veilstone City; Snowpoint City (Buyable) A transparent device overflowing with dubious data. Its producer is unknown.
Dusk Stone Wayward Cave (Hidden); Wayward Cave; Galactic Warehouse; Victory Road; Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.
Electirizer Hotel Grand Lake (Route 213); Snowpoint City (Buyable) A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.
Fire Stone Oreburgh Mine; Route 211 (East); Fuego Ironworks; Solaceon Ruins (Hidden); Stark Mountain (Hidden); Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
Ice Stone Oreburgh Mine; Route 216; Route 217 (Ice Rock); Snowpoint Temple; Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.
King's Rock Wayward Cave; Celestic Town (Hidden); Veilstone Game Corner Prize (Buyable) An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
Leaf Stone Oreburgh Mine; Eterna Forest (Moss Rock); Floaroma Meadow; Great Marsh (Hidden); Route 225 (Hidden); Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
Magmarizer Hotel Grand Lake (Route 213); Snowpoint City (Buyable) A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.
Metal Coat Route 207; Iron Island; Veilstone Game Corner Prize (Buyable); Sunyshore City An item to be held by a Pokémon. It’s a special metallic film that can boost the power of Steel-type moves.
Moon Stone Oreburgh Mine; Mt. Coronet (Route 211 entrance); Eterna City (Hidden); Mt. Coronet (Hidden); Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
Oval Stone Oreburgh City; Lost Tower; Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.
Prism Scale Mt. Coronet; Snowpoint City (Buyable) A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
Protector Iron Island; Route 228; Snowpoint City (Buyable) A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.
Razor Claw Route 215; Veilstone Galactic HQ; Route 224; Victory Road; Snowpoint City (Buyable) An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.
Razor Fang Route 215; Route 214 (Hidden); Snowpoint City (Buyable) An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
Reaper Cloth Lost Tower; Acuity Lakefront; Route 229; Snowpoint City (Buyable) A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.
Shiny Stone Hearthome City; Iron Island; Route 210 (North) (Hidden); Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.
Sun Stone Oreburgh Mine; Eterna City; Valor Lakefront (Hidden); Mt. Coronet (Hidden); Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
Thunder Stone Oreburgh Mine; Route 206; Solaceon Ruins (Hidden); Sunyshore City; Route 229 (Hidden); Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
Up-Grade Hearthome City; Snowpoint City (Buyable) A transparent device somehow filled with all sorts of data. It was produced by Silph Co.
Water Stone Oreburgh Mine; Route 205; Solaceon Ruins (Hidden); Route 213; Route 230 (Hidden); Veilstone Dept. Store (Buyable) A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.

💿 TMs / HMs (100)

# Move Type Cat. Location ↑↓ Description
TM01 Focus Punch Fighting Oreburgh Gate The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move, but it still loses PP.
TM02 Dragon Claw Dragon Mt. Coronet No additional effect.
TM03 Water Pulse Water Route 218 Has a 20% chance to confuse the target.
TM04 Calm Mind Psychic Solaceon Ruins Raises the user's Special Attack and Special Defense by 1 stage.
TM05 Roar Normal Route 213 The target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, if the target used Ingrain previously or has the Suction Cups Ability, or if the user's level is lower than the target's and X * (user's level + target's level) / 256 + 1 is less than or equal to (target's level / 4), rounded down, where X is a random number from 0 to 255.
TM06 Toxic Poison Route 212 (South) Badly poisons the target.
TM07 Hail Ice Route 217 For 5 turns, the weather becomes Hail. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are an Ice type or have the Ice Body, Magic Guard, or Snow Cloak Abilities. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Hail.
TM08 Bulk Up Fighting Route 205 (South) Raises the user's Attack and Defense by 1 stage.
TM09 Bullet Seed Grass Route 204 (North) Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.
TM10 Hidden Power Normal Jubilife City This move's type and power depend on the user's individual values (IVs). Power varies between 30 and 70, and type can be any but Normal.
TM11 Sunny Day Fire Route 212 (North) For 5 turns, the weather becomes Sunny Day. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sunny Day.
TM12 Taunt Dark Route 211 (West) For 3 to 5 turns, prevents the target from using non-damaging moves.
TM13 Ice Beam Ice Route 216 Has a 10% chance to freeze the target.
TM14 Blizzard Ice Lake Acuity Has a 10% chance to freeze the target. If the weather is Hail, this move does not check accuracy.
TM15 Hyper Beam Normal Sunyshore City If this move is successful, the user must recharge on the following turn and cannot select a move.
TM16 Light Screen Psychic Eterna Galactic Building For 5 turns, the user and its party members take 1/2 damage from special attacks, or 2/3 damage if there are multiple active Pokemon on the user's side. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
TM17 Protect Normal Great Marsh The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and doubles each time this move is successfully used, up to a maximum of 8. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, or Protect. Fails if the user moves last this turn.
TM18 Rain Dance Water Route 223 For 5 turns, the weather becomes Rain Dance. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain Dance.
TM19 Giga Drain Grass Route 209 The user recovers 1/2 the HP lost by the target, rounded down. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded down.
TM20 Safeguard Normal Route 212 (North) For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side.
TM21 Frustration Normal Galactic HQ Power is equal to the greater of ((255 - user's Happiness) * 2/5), rounded down, or 1.
TM22 Solar Beam Grass Route 210 This attack charges on the first turn and executes on the second. Damage is halved if the weather is Hail, Rain Dance, or Sandstorm. If the user is holding a Power Herb or the weather is Sunny Day, the move completes in one turn.
TM23 Iron Tail Steel Iron Island Has a 30% chance to lower the target's Defense by 1 stage.
TM24 Thunderbolt Electric Valley Windworks Has a 10% chance to paralyze the target.
TM25 Thunder Electric Lake Valor Has a 30% chance to paralyze the target. This move can hit a target using Bounce or Fly. If the weather is Rain Dance, this move does not check accuracy. If the weather is Sunny Day, this move's accuracy is 50%.
TM26 Earthquake Ground Veilstone City Dept. Store Power doubles if the target is using Dig.
TM27 Return Normal Eterna Forest Power is equal to the greater of (user's Happiness * 2/5), rounded down, or 1.
TM28 Dig Ground Eterna City This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude, which have doubled power when used against it, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
TM29 Psychic Psychic Solaceon Town Has a 10% chance to lower the target's Special Defense by 1 stage.
TM30 Shadow Ball Ghost Hearthome City Has a 20% chance to lower the target's Special Defense by 1 stage.
TM31 Brick Break Fighting Oreburgh Gate If this attack does not miss and whether or not the target is immune, the effects of Reflect and Light Screen end for the target's side of the field before damage is calculated.
TM32 Double Team Normal Wayward Cave Raises the user's evasiveness by 1 stage.
TM33 Reflect Psychic Eterna Galactic Building For 5 turns, the user and its party members take 1/2 damage from physical attacks, or 2/3 damage if there are multiple active Pokemon on the user's side. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
TM34 Shock Wave Electric Valley Windworks This move does not check accuracy.
TM35 Flamethrower Fire Fuego Ironworks Has a 10% chance to burn the target.
TM36 Sludge Bomb Poison Great Marsh Has a 30% chance to poison the target.
TM37 Sandstorm Rock Route 228 For 5 turns, the weather becomes Sandstorm. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are a Ground, Rock, or Steel type, or have the Magic Guard or Sand Veil Abilities. During the effect, the Special Defense of Rock-type Pokemon is multiplied by 1.5 when taking damage from a special attack. Lasts for 8 turns if the user is holding Smooth Rock. Fails if the current weather is Sandstorm.
TM38 Fire Blast Fire Lake Verity Has a 10% chance to burn the target.
TM39 Rock Tomb Rock Ravaged Path Has a 100% chance to lower the target's Speed by 1 stage.
TM40 Aerial Ace Flying Floaroma Town This move does not check accuracy.
TM41 Torment Dark Route 213 Prevents the target from selecting the same move for use two turns in a row. This effect ends when the target is no longer active.
TM42 Facade Normal Jubilife City Power doubles if the user is burned, paralyzed, or poisoned.
TM43 Secret Power Normal Amity Square Has a 30% chance to cause a secondary effect on the target based on the battle terrain. Causes paralysis on the regular Wi-Fi terrain.
TM44 Rest Psychic Hearthome City The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
TM45 Attract Normal Amity Square Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability are immune.
TM46 Thief Dark Eterna City If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. The target's item is not stolen if it is a Mail or Griseous Orb, or if the target has the Multitype Ability. Items lost to this move cannot be regained with Recycle.
TM47 Steel Wing Steel Route 209 Has a 10% chance to raise the user's Defense by 1 stage.
TM48 Skill Swap Psychic Canalave City The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Multitype or Wonder Guard, if both have the same Ability, or if either is holding a Griseous Orb.
TM49 Snatch Dark Galactic Warehouse If another Pokemon uses certain non-damaging moves this turn, the user steals that move to use itself. If multiple Pokemon use this move this turn, the applicable moves are stolen by each of those Pokemon in turn order, and only the last user in turn order will gain the effects.
TM50 Overheat Fire Sunyshore City Lowers the user's Special Attack by 2 stages.
TM51 Roost Flying Route 210 (South) The user restores 1/2 of its maximum HP, rounded down. Until the end of the turn, Flying-type users lose their Flying type and pure Flying-type users become typeless. Does nothing if the user's HP is full.
TM52 Focus Blast Fighting Route 217 Has a 10% chance to lower the target's Special Defense by 1 stage.
TM53 Energy Ball Grass Valor Lakefront Has a 10% chance to lower the target's Special Defense by 1 stage.
TM54 False Swipe Normal Eterna City Leaves the target with at least 1 HP.
TM55 Scald Water Hearthome City Has a 30% chance to burn the target. The target thaws out if it is frozen.
TM56 Fling Dark Route 222 The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle. Fails if the user has no held item, if the held item cannot be thrown, or if the user is under the effect of Embargo.
TM57 Wild Charge Electric Sunyshore Gym If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
TM58 Endure Normal Route 203 The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and doubles each time this move is successfully used, up to a maximum of 8. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, or Protect. Fails if the user moves last this turn.
TM59 Dragon Pulse Dragon Maniac Tunnel No additional effect.
TM60 Drain Punch Fighting Veilstone Gym The user recovers 1/2 the HP lost by the target, rounded down. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded down.
TM61 Will-O-Wisp Fire Lost Tower Burns the target.
TM62 Bug Buzz Bug Route 212 (South) Has a 10% chance to lower the target's Special Defense by 1 stage.
TM63 Embargo Dark Veilstone City For 5 turns, the target's held item has no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by the target. Items thrown at the target with Fling will still activate for it. If the target uses Baton Pass, the replacement will remain unable to use items.
TM64 Explosion Normal Game Corner The user faints after using this move, unless this move has no target. The target's Defense is halved during damage calculation. This move is prevented from executing if any active Pokemon has the Damp Ability.
TM65 Shadow Claw Ghost Old Chateau Has a higher chance for a critical hit.
TM66 Payback Dark Route 215 Power doubles if the user moves after the target this turn. Switching in counts as an action.
TM67 Recycle Normal Eterna City The user regains the item last used by a Pokemon in its current position on the field, even if that Pokemon was not the user. Fails if the user is holding an item, if no items have been used at the user's position, or if the item was lost to Covet, Knock Off, or Thief. Items thrown with Fling can be regained.
TM68 Giga Impact Normal Victory Road If this move is successful, the user must recharge on the following turn and cannot select a move.
TM69 Rock Polish Rock Mt. Coronet Raises the user's Speed by 2 stages.
TM70 Flash Normal Oreburgh Gate Lowers the target's accuracy by 1 stage.
TM71 Stone Edge Rock Ravaged Path Has a higher chance for a critical hit.
TM72 Avalanche Ice Snowpoint City Power doubles if the user was hit by a Pokemon in the target's position this turn.
TM73 Thunder Wave Electric Eterna Galactic Bldg Paralyzes the target. This move does not ignore type immunity.
TM74 Gyro Ball Steel Route 206 Power is equal to (25 * target's current Speed / user's current Speed) + 1, rounded down, but not more than 150. If the user's current Speed is 0, it is treated as 1 instead.
TM75 Swords Dance Normal Route 208 Raises the user's Attack by 2 stages.
TM76 Stealth Rock Rock Oreburgh Gym Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.
TM77 Psych Up Normal Route 211 The user copies all of the target's current stat stage changes.
TM78 Captivate Normal Eterna Forest Outside Lowers the target's Special Attack by 2 stages. The target is unaffected if both the user and the target are the same gender, or if either is genderless. Pokemon with the Oblivious Ability are immune.
TM79 Dark Pulse Dark Veilstone City Has a 20% chance to make the target flinch.
TM80 Rock Slide Rock Eterna City Has a 30% chance to make the target flinch.
TM81 X-Scissor Bug Route 208 No additional effect.
TM82 Sleep Talk Normal Eterna Forest Outside One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Bide, Chatter, Copycat, Focus Punch, Me First, Metronome, Mirror Move, Sleep Talk, Uproar, or any two-turn move.
TM83 Hyper Voice Normal Route 215 No additional effect.
TM84 Poison Jab Poison Route 212 (South) Has a 30% chance to poison the target.
TM85 Dazzling Gleam Fairy Wayward Cave No additional effect.
TM86 Grass Knot Grass Eterna Gym This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
TM87 Swagger Normal Pokémon Mansion Raises the target's Attack by 2 stages and confuses it.
TM88 Hurricane Flying Route 210 (North) Has a 30% chance to confuse the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Primordial Sea or Rain Dance, this move does not check accuracy. If the weather is Desolate Land or Sunny Day, this move's accuracy is 50%.
TM89 U-turn Bug Canalave City If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
TM90 Substitute Normal Old Chateau The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
TM91 Flash Cannon Steel Canalave Gym Has a 10% chance to lower the target's Special Defense by 1 stage.
TM92 Trick Room Psychic Route 213 For 5 turns, all active Pokemon with lower Speed will move before those with higher Speed, within their priority brackets. If this move is used during the effect, the effect ends.
HM01 Cut Grass Eterna City No additional effect.
HM02 Fly Flying Galactic Warehouse This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Sky Uppercut, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn.
HM03 Surf Water Celestic Town Power doubles if the target is using Dive.
HM04 Strength Normal Iron Island No additional effect.
HM05 Defog Flying Solaceon Ruins Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Safeguard, Mist, Spikes, Toxic Spikes, and Stealth Rock end for the target's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness.
HM06 Rock Smash Fighting Oreburgh Gate Has a 50% chance to lower the target's Defense by 1 stage.
HM07 Waterfall Water Pastoria Gym Has a 20% chance to make the target flinch.
HM08 Rock Climb Rock Snowpoint City Has a 20% chance to confuse the target.

📦 Plate (16)

Name ↑↓ Location ↑↓ Description
Draco Plate Master Trainer at Celestic Town - Ruins; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Dread Plate Master Trainer at Sendoff Spring - Entrance; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Earth Plate Master Trainer at Oreburgh Gate - 1F; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Fist Plate Master Trainer at Veilstone City - Massager's House; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Flame Plate Master Trainer at Route 226 - Survival Area side; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Icicle Plate Master Trainer at Snowpoint City - Right of Gym; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Insect Plate Master Trainer at Route 202 - South on route; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Iron Plate Master Trainer at Iron Island - Outside entrance to cave; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Meadow Plate Master Trainer at Floaroma Meadow - Right of house; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Mind Plate Master Trainer at Solaceon Ruins - Entrance; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Sky Plate Master Trainer at Pokémon League - Right of League entrance; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Splash Plate Master Trainer at Route 219 - Sandgem side; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Spooky Plate Master Trainer at Lost Tower - 1F; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Stone Plate Master Trainer at Route 207 - Above mud slide to the right; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Toxic Plate Master Trainer at Great Marsh - Upstairs observatory; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.
Zap Plate Master Trainer at Sunyshore City - Lighthouse; Underground (mining) Arceus plate. Obtained by defeating Master Trainer or from Underground mining.

🔑 Key-item (35)

Name ↑↓ Location ↑↓ Description
Azure Flute Hearthome City - Foreign Building Location changed from original Platinum
Vs. Recorder Jubilife City An amazing device that can record a battle between friends or the battles at certain special battle facilities.
Bicycle Twinleaf Town Location changed from original Platinum
Blue Orb Oreburgh City New to Renegade Platinum
Coin Case Veilstone City A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.
Fashion Case Jubilife City A lovely case to store colorful Props for your Pokémon to wear in a musical.
Galactic Key Galactic HQ A card key for disengaging the security systems in the Galactic HQ. Losing it can result in punishment, apparently.
Gracidea Flower Floaroma Town A flower that allows Shaymin to change to Sky Forme.
Good Rod Route 209 A new, good-quality fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
GS Ball Celestic Town New to Renegade Platinum
Jade Orb Oreburgh City New to Renegade Platinum
Journal Twinleaf Town A notebook that keeps a day-to-day record of your adventure so far.
Lunar Wing Fullmoon Island A feather that glows like the moon. It’s said to possess the power to dispel nightmares.
Member Card Route 217 Location changed from original Platinum
Mysterious Invitation Survival Area - Battleground New to Renegade Platinum
Oak's Letter Eterna City Location changed from original Platinum
Old Charm Route 210 An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.
Old Rod Route 218 An old and beat-up fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
Pal Pad Pokémon Center Basement A convenient notepad that is used to register your Friends and friend codes and keep a record of your gameplay.
Parcel Twinleaf Town A parcel entrusted into your care. You’re supposed to deliver it to your childhood friend who left Twinleaf Town.
Poffin Case Hearthome City A case for storing Poffins cooked from Berries.
Poké Radar Sandgem Town Location changed from original Platinum
Rainbow Wing Eterna City New to Renegade Platinum
Red Orb Oreburgh City New to Renegade Platinum
Seal Case Solaceon Town A case for storing Seals that can be applied to the exteriors of Poké Balls.
Secret Key Galactic Eterna Building A high-tech key that has to be used at a specific location. It emits a special electronic signal to open a door.
Secret Potion Valor Lakefront A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.
Silver Wing Eterna City New to Renegade Platinum
Sprayduck Floaroma Town A watering can shaped like a Psyduck. It helps promote the healthy growth of any Berries planted in good, soft soil.
Suite Key Route 213 A key to one of the suites at a certain luxury hotel by a lake. For some odd reason, it often disappears.
Super Rod Snowpoint City Location changed from original Platinum
Tea Pal Park New to Renegade Platinum
Town Map Jubilife City A very convenient map that can be viewed anytime. It even shows you your present location in the region.
VS Seeker Route 207 A device that indicates Trainers who want to battle. Its battery charges while you walk.
Works Key Floaroma Meadow A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.