Renegade Platinum Abilities
154 Abilities
Increases the same-type attack bonus from 1.5× to 2×.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Protects against critical hits.
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Increases moves' accuracy to 1.3×.
Has a 30% chance of infatuating attacking Pokémon on contact.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Summons rain that lasts indefinitely upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Decreases damage taken from super-effective moves by 1/4.
Has a 30% chance of burning attacking Pokémon on contact.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Reveals the opponents' strongest move upon entering battle.
Reveals an opponent's held item upon entering battle.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Increases Attack to 1.5× with a major status ailment.
The Pokémon may pick up honey after battle.
Doubles Attack in battle.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Doubles the wild encounter rate.
Prevents poison.
Prevents flinching.
Prevents sleep.
Lowers opponents' Attack one stage upon entering battle.
Strengthens punch-based moves to 1.2× their power.
Prevents accuracy from being lowered.
Evades ground moves.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Protects against damage not directly caused by a move.
Prevents freezing.
Increases Defense to 1.5× with a major status ailment.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Bypasses targets' abilities if they could hinder or prevent a move.
Absorbs electric moves, raising Speed one stage.
Cures any major status ailment upon switching out.
Ensures all moves used by and against the Pokémon hit.
Prevents infatuation and protects against captivate.
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents confusion.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Has a 30% chance of poisoning attacking Pokémon on contact.
Increases the PP cost of moves targetting the Pokémon by one.
Heals for 1/16 max HP after each turn during rain.
Strengthens recoil moves to 1.2× their power.
Protects against recoil damage.
Damages attacking Pokémon for 1/8 their max HP on contact.
Ensures success fleeing from wild battles.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Doubles the chance of moves' extra effects occurring.
Has a 33% chance of curing any major status ailment after each turn.
Protects against critical hits.
Protects against incoming moves' extra effects.
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Extends two-to-five-hit moves and triple kick to their full length every time.
Strengthens critical hits to inflict 3× damage rather than 2×.
Increases evasion to 1.25× during hail. Protects against hail damage.
Summons hail that lasts indefinitely upon entering battle.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Decreases damage taken from super-effective moves by 1/4.
Protects against sound-based moves.
Raises Speed one stage after each turn.
Makes the Pokémon move last within its move's priority bracket.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Raises Speed one stage upon flinching.
Has a 10% chance of making target Pokémon flinch with each hit.
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents being forced out of battle by other Pokémon's moves.
Raises moves' critical hit rates one stage.
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Doubles Speed during rain.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Doubles evasion when confused.
Strengthens moves of 60 base power or less to 1.5× their power.
Halves damage from fire and ice moves.
Doubles damage inflicted with not-very-effective moves.
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Doubles Speed upon using or losing a held item.
Prevents sleep.
Absorbs electric moves, healing for 1/4 max HP.
Absorbs water moves, healing for 1/4 max HP.
Prevents burns.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Damages sleeping opponents for 1/8 their max HP after each turn.
Protects against Defense drops.
Changes type to match when hit by a damaging move.
Inverts stat changes.
Has a 30% chance of Disabling any move that hits the Pokémon.
Raises Attack two stages upon having any stat lowered.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Changes castform's type and form to match the weather.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Halves damage from fire moves and burns.
Doubles the Pokémon's weight.
Transforms upon entering battle.
Bypasses light screen, reflect, and safeguard.
Raises Attack one stage upon taking damage from a dark move.
Protects against major status ailments during strong sunlight.
Halves the Pokémon's weight.
Damages opponents using leeching moves for as much as they would heal.
Reflects most non-damaging moves back at their user.
Prevents steel opponents from fleeing or switching out.
Raises a random stat two stages and lowers another one stage after each turn.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Changes arceus's type and form to match its held Plate.
Makes the Pokémon's moves all act normal-type.
Protects against damage from weather.
Steals attacking Pokémon's held items on contact.
Has a 30% chance of poisoning target Pokémon upon contact.
Raises non-damaging moves' priority by one stage.
Changes the bearer's type to match each move it uses.
Doubles Attack in battle.
Increases Speed to 1.5× with a major status ailment.
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
Heals for 1/3 max HP upon switching out.
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Summons a sandstorm that lasts indefinitely upon entering battle.
Absorbs grass moves, raising Attack one stage.
Prevents opponents from fleeing or switching out.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Halves Attack and Speed for five turns upon entering battle.
Prevents a held item from being removed by other Pokémon.
Protects against friendly Pokémon's damaging moves.
Increases Attack to 1.5× when poisoned.
Copies an opponent's ability upon entering battle.
Skips every second turn.
Prevents opposing Pokémon from eating held Berries.
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Protects against damaging moves that are not super effective.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.