Moves Clamp

Clamp

Type: Water
Category: Physical
35
Power
85
Accuracy
15
PP
0
Priority

Prevents the target from switching for two to five turns (always five turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-turn. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.

Pokemon That Learn This Move

2 Pokemon
Pokemon ↑↓ Type Method Atk ↑↓
Shellder Shellder STAB
Water
Lv. 10
Clamperl Clamperl STAB
Water
Lv. 1