Blazing Emerald Items

100 Items

💿 TMs / HMs (50)

# Move Type Cat. Location ↑↓ Description
TM01 Trick Room Psychic Trick House The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM02 Dragon Claw Dragon Meteor Falls The user slashes the target with huge, sharp claws to inflict damage.
TM03 Scald Water Route 133 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
TM04 Calm Mind Psychic Beat the 7th gym The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM05 Roar Normal Route114 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic Poison Fiery Path (requires Strength) A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Shoal Cave The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM08 Pursuit Dark Beat the 2nd gym This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM09 Bullet Seed Grass Route 104 The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
TM10 Hidden Power Varies Fortree City This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM11 Sunny Day Fire Scorched Slab in Route 120 (requires Surf) The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM12 Veiled Sky Dark Sky Pillar Summons an eclipse that blackens the field
TM13 Ice Beam Ice Abandoned Ship The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Ice Lilycove City A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Normal Lilycove City The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Psychic Lilycove City A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM17 Protect Normal Lilycove City This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Abandoned Ship The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM19 Energy Ball Grass Route 123 (Grass type in party required) The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM20 Freeze-Dry Ice Beat the 8th gym The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
TM21 Will-O-Wisp Fire Mt. Pyre (outside part) The user shoots a sinister flame at the target to inflict a burn.
TM22 Solarbeam Grass Safari Zone The user gathers light on the first turn, then blasts a bundled beam on the next turn.
TM23 Iron Tail Steel Meteor Falls The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Electric Reward from Wattson for completing the New Mauville side quest The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM25 Thunder Electric Lilycove City A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake Ground Seafloor Cavern The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Normal Return the Meteorite in Fallarbor This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM28 Dig Ground Route 114 The user burrows into the ground on the first turn, then attacks on the next turn.
TM29 Psychic Psychic Victory Road The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
TM30 Shadow Ball Ghost Mt. Pyre top floor The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM31 Brick Break Fighting Fallarbor Mines The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM32 Shimmer Shot ??? Dewshine Beach Emits a shining light that may confuse the foe
TM33 Reflect Psychic Lilycove City A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM34 Shock Wave Electric Beat the 3rd gym The user strikes the target with a quick jolt of electricity. This attack never misses.
TM35 Flamethrower Fire Scorched Slab in Route 120 (requires Surf) The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM36 Sludge Bomb Poison Dewford Town after beating the 5th gym--House above the Pokemon Center. Guy with glasses. The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
TM37 Sandstorm Rock Route 111 (desert) A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
TM38 Fire Blast Fire Lilycove City The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb Rock Beat the 1st gym The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
TM40 Brave Bird Flying Beat the 6th gym The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
TM41 Giga Impact Normal Briny Trench The user charges at the target using every bit of its power. The user can't move on the next turn.
TM42 Facade Normal Beat the 5th gym This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM43 Secret Power Normal Route 111 This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM44 Rest Psychic Lilycove City The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM45 Attract Normal Verdanturf Town (Battle Tent) If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
TM46 Thief Dark Slateport City (during the Team Aqua event) The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM47 Steel Wing Steel Granite Cave The target is hit with wings of steel. This may also boost the user's Defense stat.
TM48 X-Scissor Bug Route 119 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
TM49 Cataclysm Dark Reward for beating Red Eviscerates the foe with an unholy flame
TM50 Overheat Fire Beat the 4th gym The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

💿 Hm (8)

# Move Type Cat. Location ↑↓ Description
HM01 Cut Steel Rustboro City The target is cut with a scythe or claw.
HM02 Fly Flying Route 120 (gift from Steven) The user flies up into the sky on the first turn, then attacks on the next turn.
HM03 Surf Water Beat the 5th gym The user attacks everything around it by swamping its surroundings with a giant wave.
HM04 Strength Normal Rusturf Tunnel (Rock Smash required) The target is slugged with a punch thrown at maximum power.
HM05 Flash Electric Granite Cave This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
HM06 Rock Smash Fighting Mauvile City The user attacks with a punch. This may also lower the target's Defense stat.
HM07 Waterfall Water Solve the conflict between Groudon and Kyogre The user charges at the target and may make it flinch.
HM08 Dive Water Beat Maxie in Mossdeep City The user dives on the first turn, then floats up and attacks on the next turn.

📦 Key-items (7)

Name ↑↓ Location ↑↓ Description
Inverse Gizmo A device that inverts type matchups in battle.
Casino Cart A cart used in the Game Corner.
Stat Scanner A device that scans a Pokemon's stats.
Shining Gem A gem that shines with a brilliant light.
Dream Orb A mysterious orb associated with dreams.
GS Ball A special held item with unique battle effects.
Ancient Glyph Ancient tablet to access hidden areas.

📦 Battle-items (7)

Name ↑↓ Location ↑↓ Description
Enigma Orb A special held item with unique battle effects.
Hailstone Frozen stone for Ice-type evolutions.
Waystone Teleport between Waystone locations.
Air Balloon An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.
Power Herb A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
Everlite Enables Everl to Mega Evolve during battle when held.
Cursed Sash Ghostly sash boosting Ghost moves, drains HP.

📦 Evolution-items (16)

Name ↑↓ Location ↑↓ Description
Dawn Stone Briney Trench, wild Ralts (5%), Route 123, Mining minigame, Battle Frontier A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.
Shiny Stone Granite Cave, Victory Road, wild Togepi (5%), Mining minigame, Battle Frontier A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.
Dusk Stone Mt. Pyre, Abandoned Ship, wild Duskull (5%), Mining minigame, Battle Frontier A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.
Magic Cookie Route 119 (Acro Bike required) Restores HP and cures all status.
Fire Stone Fiery Path, Game Corner, Mining minigame, Red Shards A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
Water Stone Abandoned Ship, Game Corner, Mining minigame, Blue Shards A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.
Leaf Stone Petalburg Woods, Route 119 (Acro Bike), wild Tropius (50%), Mining minigame, Green Shards A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
Thunder Stone New Mauville, Game Corner, Mining minigame, Yellow Shards A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
Moon Stone Meteor Falls, wild Lunatone (50%), Mining minigame, Slateport Market A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
Sun Stone Meteor Falls, wild Solrock (50%), Mining minigame, Slateport Market A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
Frost Stone Shoal Cave (high tide), wild Spheal (5%) Frigid stone for certain evolutions.
Link Stone Game Corner Triggers trade evolutions without trading.
Razor Fang Fortree City (trade), wild Gligar (5%) An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
Razor Claw Rustboro City (trade), wild Sneasel (5%) An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.
Murky Claw Ancient Alcove, wild Zangoose (5%) Dark claw for certain evolutions.
Silver Scale Ancient Alcove, wild Seviper (5%) Shimmering scale for certain evolutions.

📦 Pokeballs (12)

Name ↑↓ Location ↑↓ Description
Polka Ball A special held item with unique battle effects.
Lime Ball A special held item with unique battle effects.
Luster Ball A special held item with unique battle effects.
Quick Ball A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
Dusk Ball A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
Cherish Ball A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.
Dream Ball A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon.
Heavy Ball A Poké Ball that is better than usual at catching very heavy Pokémon.
Love Ball A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.
Friend Ball A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.
Moon Ball A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.
Lure Ball A Poké Ball that is good for catching Pokémon that you reel in with a rod while out fishing.