| TM01 |
Trick Room
|
Psychic
|
|
Trick House
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM02 |
Dragon Claw
|
Dragon
|
|
Meteor Falls
|
The user slashes the target with huge, sharp claws to inflict damage. |
| TM03 |
Scald
|
Water
|
|
Route 133
|
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| TM04 |
Calm Mind
|
Psychic
|
|
Beat the 7th gym
|
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM05 |
Roar
|
Normal
|
|
Route114
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM06 |
Toxic
|
Poison
|
|
Fiery Path (requires Strength)
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail
|
Ice
|
|
Shoal Cave
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| TM08 |
Pursuit
|
Dark
|
|
Beat the 2nd gym
|
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
| TM09 |
Bullet Seed
|
Grass
|
|
Route 104
|
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| TM10 |
Hidden Power
|
Varies
|
|
Fortree City
|
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
| TM11 |
Sunny Day
|
Fire
|
|
Scorched Slab in Route 120 (requires Surf)
|
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM12 |
Veiled Sky
|
Dark
|
|
Sky Pillar
|
Summons an eclipse that blackens the field |
| TM13 |
Ice Beam
|
Ice
|
|
Abandoned Ship
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 |
Blizzard
|
Ice
|
|
Lilycove City
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 |
Hyper Beam
|
Normal
|
|
Lilycove City
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM16 |
Light Screen
|
Psychic
|
|
Lilycove City
|
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM17 |
Protect
|
Normal
|
|
Lilycove City
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance
|
Water
|
|
Abandoned Ship
|
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM19 |
Energy Ball
|
Grass
|
|
Route 123 (Grass type in party required)
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM20 |
Freeze-Dry
|
Ice
|
|
Beat the 8th gym
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| TM21 |
Will-O-Wisp
|
Fire
|
|
Mt. Pyre (outside part)
|
The user shoots a sinister flame at the target to inflict a burn. |
| TM22 |
Solarbeam
|
Grass
|
|
Safari Zone
|
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| TM23 |
Iron Tail
|
Steel
|
|
Meteor Falls
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| TM24 |
Thunderbolt
|
Electric
|
|
Reward from Wattson for completing the New Mauville side quest
|
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM25 |
Thunder
|
Electric
|
|
Lilycove City
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM26 |
Earthquake
|
Ground
|
|
Seafloor Cavern
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 |
Return
|
Normal
|
|
Return the Meteorite in Fallarbor
|
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
| TM28 |
Dig
|
Ground
|
|
Route 114
|
The user burrows into the ground on the first turn, then attacks on the next turn. |
| TM29 |
Psychic
|
Psychic
|
|
Victory Road
|
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| TM30 |
Shadow Ball
|
Ghost
|
|
Mt. Pyre top floor
|
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM31 |
Brick Break
|
Fighting
|
|
Fallarbor Mines
|
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM32 |
Shimmer Shot
|
???
|
|
Dewshine Beach
|
Emits a shining light that may confuse the foe |
| TM33 |
Reflect
|
Psychic
|
|
Lilycove City
|
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM34 |
Shock Wave
|
Electric
|
|
Beat the 3rd gym
|
The user strikes the target with a quick jolt of electricity. This attack never misses. |
| TM35 |
Flamethrower
|
Fire
|
|
Scorched Slab in Route 120 (requires Surf)
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM36 |
Sludge Bomb
|
Poison
|
|
Dewford Town after beating the 5th gym--House above the Pokemon Center. Guy with glasses.
|
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| TM37 |
Sandstorm
|
Rock
|
|
Route 111 (desert)
|
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| TM38 |
Fire Blast
|
Fire
|
|
Lilycove City
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM39 |
Rock Tomb
|
Rock
|
|
Beat the 1st gym
|
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| TM40 |
Brave Bird
|
Flying
|
|
Beat the 6th gym
|
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| TM41 |
Giga Impact
|
Normal
|
|
Briny Trench
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM42 |
Facade
|
Normal
|
|
Beat the 5th gym
|
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM43 |
Secret Power
|
Normal
|
|
Route 111
|
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
| TM44 |
Rest
|
Psychic
|
|
Lilycove City
|
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM45 |
Attract
|
Normal
|
|
Verdanturf Town (Battle Tent)
|
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| TM46 |
Thief
|
Dark
|
|
Slateport City (during the Team Aqua event)
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM47 |
Steel Wing
|
Steel
|
|
Granite Cave
|
The target is hit with wings of steel. This may also boost the user's Defense stat. |
| TM48 |
X-Scissor
|
Bug
|
|
Route 119
|
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| TM49 |
Cataclysm
|
Dark
|
|
Reward for beating Red
|
Eviscerates the foe with an unholy flame |
| TM50 |
Overheat
|
Fire
|
|
Beat the 4th gym
|
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |