Blazing Emerald Abilities
126 Abilities
The user's STAB moves are increased by 100% instead of 50%
User's Normal moves are now Flying type and deal 20% increased damage
Cancels any active weather effect entirely
User changes type to the last move it used
User's moves have 1.5x Accuracy during Eclipse
Traps the opponent from fleeing or switching out
User takes half damage from contact moves and inflicts 1/8th Max HP recoil on the contacting Foe
The user cannot be hit by a critical hit
Increases fire moves' attack by 50% when the user is at 1/3rd or less of its health
User's Normal moves are now Electric type and deal 20% increased damage
Doubles the user's speed under sunny weather
The user's stats cannot be lowered by Foe's abilities or moves
Cancels any active weather effect entirely
The user will change types depending on the move they're hit with
Increases power of 2-turn moves by 50%
Immune to Water and 1.5x weak to Fire. When hit by Fire move, sharply raises Special Attack (+2)
30% infatuation chance when Foe of opposite gender makes contact
All explosion moves will fail when Damp is in play
Summons rain when sent out in battle
Summons sunny weather when sent out in battle
Lowers sleep duration
10% chance to inflict Sleep, Para, or Poison on contact (3.3% each)
Gives an extra 50% evasion to all status moves
Lower's foe's offenses when making contact with user
30% chance to inflict Burn on contact
Immune to Fire moves. If user is hit by one, Fire attacks will have 50% increased power
Will summon a random weather (sandstorm excluded) and transforms along with it
User's evasion is increased during an Eclipse
Self recovery moves heal an extra 25%
User's Normal moves are now Ice type and deal 20% increased damage
If the user is suffering from a status effect, its attack will be increased by 50%
Doubles the user's Attack stat
Increases the user's Attack by 50% for a 20% accuracy reduction
The user's Attack stat cannot be lowered
Doubles the wild encounter rate.
The user is immune to the poison status effect
The user is immune from flinching
User's draining moves deal more damage
The user is immune to the sleep status effect
When the user is sent out in battle, it will decrease all opponents' Attack by one stage
Damages the foe if hit with contact move
The user's Accuracy cannot be lowered
Increases power of beam moves by 50%
Sharply raises Attack (+2) when hit by an Electric move
The user is immune to Ground attacks, Spikes, and Arena Trap
Draws in Electric attacks, is immune to them, and raises the Special Attack by one stage
The user is immune to the paralysis status effect
HP draining moves against user will damage Foe instead of heal
User's speed doubles when suffering from a status condition, ignores Paralysis speed drop
Multiplies the accuracy of all the user's moves by 1.3x
The user is immune to the freeze status effect
Steel types cannot be switched out when a Pokemon in battle has this ability
Increases the user's defense by 50% when suffering from a status effect
When in battle with a Plus user, Minus user's Special Attack increases by 50%
If at full HP, user takes half damage
Heals any status effect upon switching out
User's status moves have +1 priority
Moves used by and against the user will have perfect accuracy
The user is immune to the infatuated status effect
Increases grass moves' attack by 50% when the user is at 1/3rd or less of its health
The user is immune to the confusion status effect
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
When in battle with a Minus user, Plus user's Special Attack increases by 50%
30% chance to poison attacker on contact
All punching moves increase in power by 20%
Doubles PP usage of all moves against user
Doubles the damage of any copied moves (Assist, Mirror Move, Mimic, etc.)
Doubles the user's Attack stat
User gains 1/16th HP at the end of every turn in rainy weather
User's Normal moves are now Fairy type and deal 20% increased damage
Heals 1/3 user's HP when switching out
At full health, user will survive an otherwise lethal blow with 1HP (so basically later gen Sturdy)
If at full HP, user will survive a lethal blow with 1 HP
Immune to recoil damage
Any Pokemon that makes contact with user will take 1/16th HP recoil damage
Ensures fleeing from wild battle is always successful, even if trapped/bound
User's Rock, Ground, and Steel type moves deal 30% increased damage in Sandstorm weather
Doubles speed in sandstorm
Upon being damaged, the user summons a Sandstorm permanently
Summons a sandstorm when sent out in battle
User has 20% evasion boost in sandstorm weather
Doubles the chance of additional effects when using moves that have them
The opponent cannot escape or switch out
User has 1/3 chance at the end of each turn to heal status conditions
The user is immune to critical hits
User is immune to aditional move effects like flinching from Fake Out or getting burned by Ember
Increases power of projectile moves by 50%
The user's Multi-hit moves will always hit 5 times
Summons Eclipse on switch-in
Doubles speed in hail
User's critical hits deal 3x damage instead of 2x
User has 20% evasion boost in Hail weather
Super Effective moves against the user deal 1/4 less damage
The user is immune to sound-based moves such as Hyper Voice and Growl
Increases power of HM moves by 50%
Raises the user's Speed by one stage each turn (Lúcio mains where you at?)
User goes last
30% chance to paralyze foes that make contact--works on Ground types, too
Has a 10% chance of making target Pokémon flinch with each hit.
The user cannot lose its held item
Increases all biting moves power by 50%
User is immune to the OHKO moves Fang Barrage, Fissure, Guillotine, and Sheer Coid
User cannot be forced to switch out
Increases user's crit rate by one stage
Increases bug moves' attack by 50% when the user is at 1/3rd or less of its health
Doubles the user's Speed in rainy weather
Poison, Paralysis, and Burns will transfer to opponent, too
User's "not very effective" moves deal double damage to foes
When user is confused, all moves against it have half accuracy
Moves that have a base power of 60 or less do 50% more damage
Doubles user's Defense stat
Halves damage from Fire and Ice attacks
Increases water moves' attack by 50% when the user is at 1/3rd or less of its health
Copies the opponent's ability when sent out in battle
The user will only be able to act every other turn. User recovers 1/8th HP on turns it activates.
User's Speed is doubled after held item is lost through use or theft
User's Normal moves can now hit Ghost types
The user is immune to the sleep status effect
User is immune to Electric attacks and heals 1/4th HP when struck by one
User is immune to Water attacks and heals 1/4th HP when struck by one
The user is immune to the burn status effect
The user can only be hit by super effective attacks
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Strengthens moves that make contact to 1.33× their power.