Unbound Abilities
283 Abilities
Increases the same-type attack bonus from 1.5× to 2×.
Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Negates all effects of weather, but does not prevent the weather itself.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Protects allies against moves that affect their mental state.
Makes dark aura and fairy aura weaken moves of their respective types.
Damages sleeping opponents for 1/8 their max HP after each turn.
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Ally Pokémon's moves have their power increased to 1.3×.
Protects against critical hits.
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Protects against Defense drops.
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Restores HP upon eating a Berry, in addition to the Berry's effect.
Boosts Attack after knocking out a Pokémon.
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Changes type to match when hit by a damaging move.
This Pokémon always acts as though it were Asleep.
Raises Special Attack by two stages upon having any stat lowered.
Increases moves' accuracy to 1.3×.
Inverts stat changes.
This Pokémon can inflict poison on Poison and Steel Pokémon.
When Ignores moves and abilities that draw in moves.
Has a 30% chance of Disabling any move that hits the Pokémon.
Has a 30% chance of infatuating attacking Pokémon on contact.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
Opposing Pokémon cannot use priority attacks.
Halves Attack and Special Attack at 50% max HP or less.
Raises Attack two stages upon having any stat lowered.
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Prevents the first instance of battle damage.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Powers up Dragon-type moves.
Summons rain that lasts indefinitely upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
This Pokémon automatically switches out when its HP drops below half.
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Decreases damage taken from super-effective moves by 1/4.
Has a 30% chance of burning attacking Pokémon on contact.
Increases Special Attack to 1.5× when burned.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
Damage from contact moves is halved. Damage from Fire moves is doubled.
Changes castform's type and form to match the weather.
Reveals the opponents' strongest move upon entering battle.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Reveals an opponent's held item upon entering battle.
Other Pokémon cannot lower this Pokémon's stats.
Halves damage from physical attacks.
Raises flying moves' priority by one stage.
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Lowers attacking Pokémon's Speed by one stage on contact.
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Boosts Defense while grassy terrain is in effect.
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Boosts Special Attack after knocking out a Pokémon.
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Increases Attack to 1.5× with a major status ailment.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Halves damage from fire moves and burns.
Doubles the Pokémon's weight.
The Pokémon may pick up honey after battle.
Doubles Attack in battle.
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Halves damage from Special moves.
Doubles the wild encounter rate.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Prevents poison.
Transforms upon entering battle.
Bypasses light screen, reflect, and safeguard.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Prevents flinching.
Prevents sleep.
Lowers opponents' Attack one stage upon entering battle.
Boosts Attack in battle.
Damages attacking Pokémon for 1/8 their max HP on contact.
Strengthens punch-based moves to 1.2× their power.
Raises Attack one stage upon taking damage from a dark move.
Prevents accuracy from being lowered.
Prevents the Pokémon from using its held item in battle.
Protects against major status ailments during strong sunlight.
Evades ground moves.
Libero changes the Pokémon's type to that of its previously used attack.
Halves the Pokémon's weight.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Damages opponents using leeching moves for as much as they would heal.
Sound-based moves become Water-type.
This Pokémon's moves do not make contact.
Reflects most non-damaging moves back at their user.
Protects against damage not directly caused by a move.
Steals the target's held item when the bearer uses a damaging move.
Prevents freezing.
Prevents steel opponents from fleeing or switching out.
Increases Defense to 1.5× with a major status ailment.
Strengthens aura and pulse moves to 1.5× their power.
This Pokémon's moves critical hit against poisoned targets.
Changes type depending on the terrain.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Reflects any stat-lowering effects.
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Bypasses targets' abilities if they could hinder or prevent a move.
Raises a random stat two stages and lowers another one stage after each turn.
Absorbs electric moves, raising Speed one stage.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Changes arceus's type and form to match its held Plate.
Changes attacking Pokémon's abilities to Mummy on contact.
Cures any major status ailment upon switching out.
Increases super-effective damage dealt to 1.25×.
Ensures all moves used by and against the Pokémon hit.
Makes the Pokémon's moves all act normal-type.
Prevents infatuation and protects against captivate.
Protects against damage from weather.
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents confusion.
Lets the bearer hit twice with damaging moves. The second hit has half power.
Prevents the Pokémon and its allies from being poisoned.
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Steals attacking Pokémon's held items on contact.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Has a 30% chance of poisoning attacking Pokémon on contact.
Has a 30% chance of poisoning target Pokémon upon contact.
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Just being next to the Pokémon powers up moves.
Raises non-damaging moves' priority by one stage.
Increases the PP cost of moves targetting the Pokémon by one.
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Reduces super-effective damage to 0.75×.
Changes the bearer's type to match each move it uses.
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Boosts sound-based moves and halves damage from the same moves.
Doubles Attack in battle.
Opposing Pokémon cannot use priority attacks.
Enables the Pokémon to move first occasionally.
Increases Speed to 1.5× with a major status ailment.
Changes this Pokémon's type to match its held Memory.
Heals for 1/16 max HP after each turn during rain.
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
When an ally faints, this Pokémon gains its Ability.
Strengthens recoil moves to 1.2× their power.
Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
Heals for 1/3 max HP upon switching out.
Doubles the effect of berries.
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Protects against recoil damage.
Damages attacking Pokémon for 1/8 their max HP on contact.
Ensures success fleeing from wild battles.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Creates a sandstorm when hit by an attack.
Summons a sandstorm that lasts indefinitely upon entering battle.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Absorbs grass moves, raising Attack one stage.
Wishiwashi becomes Schooling Form when its HP is 25% or higher.
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Doubles the chance of moves' extra effects occurring.
When this Pokémon has full HP, regular damage from moves is halved.
Prevents opponents from fleeing or switching out.
Has a 33% chance of curing any major status ailment after each turn.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Protects against critical hits.
Protects against incoming moves' extra effects.
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Extends two-to-five-hit moves and triple kick to their full length every time.
Halves Attack and Speed for five turns upon entering battle.
During Hail, this Pokémon has double Speed.
Strengthens critical hits to inflict 3× damage rather than 2×.
Increases evasion to 1.25× during hail. Protects against hail damage.
Summons hail that lasts indefinitely upon entering battle.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Decreases damage taken from super-effective moves by 1/4.
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Protects against sound-based moves.
Raises Speed one stage after each turn.
This Pokémon's moves have double power against Pokémon that switched in this turn.
Makes the Pokémon move last within its move's priority bracket.
Ignores moves and abilities that draw in moves.
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Raises Speed one stage upon flinching.
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
This Pokémon's Steel moves have 1.5× power.
Powers up ally Pokémon's Steel-type moves.
Has a 10% chance of making target Pokémon flinch with each hit.
Prevents a held item from being removed by other Pokémon.
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Strengthens biting moves to 1.5× their power.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents being forced out of battle by other Pokémon's moves.
Raises moves' critical hit rates one stage.
Doubles this Pokémon's Speed on Electric Terrain.
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents friendly Pokémon from sleeping.
Doubles Speed during rain.
Passes the bearer's held item to an ally when the ally uses up its item.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Doubles evasion when confused.
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Strengthens moves of 60 base power or less to 1.5× their power.
Protects against friendly Pokémon's damaging moves.
Bypasses targets' abilities if they could hinder or prevent moves.
Halves damage from fire and ice moves.
Doubles damage inflicted with not-very-effective moves.
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens moves that make contact to 1.33× their power.
Increases Attack to 1.5× when poisoned.
Copies an opponent's ability upon entering battle.
Powers up Electric-type moves.
This Pokémon's healing moves have their priority increased by 3.
Skips every second turn.
Bypasses targets' abilities if they could hinder or prevent moves.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Doubles Speed upon using or losing a held item.
Prevents opposing Pokémon from eating held Berries.
Contact moves can strike through Protect/Detect.
Increases moves' accuracy to 1.1× for friendly Pokémon.
Prevents sleep.
Absorbs electric moves, healing for 1/4 max HP.
Absorbs water moves, healing for 1/4 max HP.
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Prevents burns.
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Prevents stats from being lowered by other Pokémon.
This Pokémon automatically switches out when its HP drops below half.
Protects against damaging moves that are not super effective.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.