R.O.W.E. Abilities
303 Abilities
Has a 10% chance of making target Pokémon flinch with each hit.
Summons rain that lasts indefinitely upon entering battle.
Raises Speed one stage after each turn.
Protects against critical hits.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Prevents paralysis.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Absorbs electric moves, healing for 1/4 max HP.
Absorbs water moves, healing for 1/4 max HP.
Prevents infatuation and protects against captivate.
Negates all effects of weather, but does not prevent the weather itself.
Increases moves' accuracy to 1.3×.
Prevents sleep.
Changes type to match when hit by a damaging move.
Prevents poison.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Protects against incoming moves' extra effects.
Prevents confusion.
Prevents being forced out of battle by other Pokémon's moves.
Lowers opponents' Attack one stage upon entering battle.
Prevents opponents from fleeing or switching out.
Damages attacking Pokémon for 1/8 their max HP on contact.
Protects against damaging moves that are not super effective.
Evades ground moves.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Prevents stats from being lowered by other Pokémon.
Cures any major status ailment upon switching out.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Doubles the chance of moves' extra effects occurring.
Doubles Speed during rain.
Doubles Speed during strong sunlight.
Doubles the wild encounter rate.
Copies an opponent's ability upon entering battle.
Doubles Attack in battle.
Has a 30% chance of poisoning attacking Pokémon on contact.
Prevents flinching.
Prevents freezing.
Prevents burns.
Prevents steel opponents from fleeing or switching out.
Protects against sound-based moves.
Heals for 1/16 max HP after each turn during rain.
Summons a sandstorm that lasts indefinitely upon entering battle.
Increases the PP cost of moves targetting the Pokémon by one.
Halves damage from fire and ice moves.
Makes sleep pass twice as quickly.
Has a 30% chance of burning attacking Pokémon on contact.
Ensures success fleeing from wild battles.
Prevents accuracy from being lowered.
Prevents Attack from being lowered by other Pokémon.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Skips every second turn.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Has a 30% chance of infatuating attacking Pokémon on contact.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Changes castform's type and form to match the weather.
Prevents a held item from being removed by other Pokémon.
Has a 33% chance of curing any major status ailment after each turn.
Increases Attack to 1.5× with a major status ailment.
Increases Defense to 1.5× with a major status ailment.
Damages opponents using leeching moves for as much as they would heal.
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against recoil damage.
Summons strong sunlight that lasts indefinitely upon entering battle.
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Prevents sleep.
Prevents stats from being lowered by other Pokémon.
Doubles Attack in battle.
Protects against critical hits.
Negates all effects of weather, but does not prevent the weather itself.
Doubles evasion when confused.
Absorbs electric moves, raising Speed one stage.
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Raises Speed one stage upon flinching.
Increases evasion to 1.25× during hail. Protects against hail damage.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Doubles Speed upon using or losing a held item.
Halves damage from fire moves and burns.
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Strengthens punch-based moves to 1.2× their power.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Increases the same-type attack bonus from 1.5× to 2×.
Extends two-to-five-hit moves and triple kick to their full length every time.
Cures any major status ailment after each turn during rain.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Increases Speed to 1.5× with a major status ailment.
Makes the Pokémon's moves all act normal-type.
Strengthens critical hits to inflict 3× damage rather than 2×.
Protects against damage not directly caused by a move.
Ensures all moves used by and against the Pokémon hit.
Makes the Pokémon move last within its move's priority bracket.
Strengthens moves of 60 base power or less to 1.5× their power.
Protects against major status ailments during strong sunlight.
Prevents the Pokémon from using its held item in battle.
Bypasses targets' abilities if they could hinder or prevent a move.
Raises moves' critical hit rates one stage.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Reveals the opponents' strongest move upon entering battle.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Doubles damage inflicted with not-very-effective moves.
Decreases damage taken from super-effective moves by 1/4.
Halves Attack and Speed for five turns upon entering battle.
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Decreases damage taken from super-effective moves by 1/4.
Summons hail that lasts indefinitely upon entering battle.
The Pokémon may pick up honey after battle.
Reveals an opponent's held item upon entering battle.
Strengthens recoil moves to 1.2× their power.
Changes arceus's type and form to match its held Plate.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Damages sleeping opponents for 1/8 their max HP after each turn.
Steals attacking Pokémon's held items on contact.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Inverts stat changes.
Prevents opposing Pokémon from eating held Berries.
Raises Attack two stages upon having any stat lowered.
Halves Attack and Special Attack at 50% max HP or less.
Has a 30% chance of Disabling any move that hits the Pokémon.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Doubles the Pokémon's weight.
Halves the Pokémon's weight.
Halves damage taken from full HP.
Increases Attack to 1.5× when poisoned.
Increases Special Attack to 1.5× when burned.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Protects against friendly Pokémon's damaging moves.
Raises a random stat two stages and lowers another one stage after each turn.
Protects against damage from weather.
Has a 30% chance of poisoning target Pokémon upon contact.
Heals for 1/3 max HP upon switching out.
Protects against Defense drops.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Strengthens moves to 1.3× their power when moving last.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Transforms upon entering battle.
Bypasses light screen, reflect, and safeguard.
Changes attacking Pokémon's abilities to Mummy on contact.
Raises Attack one stage upon KOing a Pokémon.
Raises Attack one stage upon taking damage from a dark move.
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
Reflects most non-damaging moves back at their user.
Absorbs grass moves, raising Attack one stage.
Raises non-damaging moves' priority by one stage.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damages attacking Pokémon for 1/8 their max HP on contact.
Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
Increases moves' accuracy to 1.1× for friendly Pokémon.
Bypasses targets' abilities if they could hinder or prevent moves.
Bypasses targets' abilities if they could hinder or prevent moves.
Protects allies against moves that affect their mental state.
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
Restores HP upon eating a Berry, in addition to the Berry's effect.
Changes the bearer's type to match each move it uses.
Halves damage from physical attacks.
Steals the target's held item when the bearer uses a damaging move.
Protects against bullet, ball, and bomb-based moves.
Raises Special Attack by two stages upon having any stat lowered.
Strengthens biting moves to 1.5× their power.
Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
Prevents friendly Pokémon from sleeping.
Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.
Raises flying moves' priority by one stage.
Strengthens aura and pulse moves to 1.5× their power.
Boosts Defense while grassy terrain is in effect.
Passes the bearer's held item to an ally when the ally uses up its item.
Strengthens moves that make contact to 1.33× their power.
Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
Lowers attacking Pokémon's Speed by one stage on contact.
Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
Lets the bearer hit twice with damaging moves. The second hit has half power.
Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Makes dark aura and fairy aura weaken moves of their respective types.
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Raises this Pokémon's Defense by one stage when it takes damage from a move.
This Pokémon automatically switches out when its HP drops below half.
This Pokémon automatically switches out when its HP drops below half.
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
This Pokémon's moves critical hit against poisoned targets.
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
This Pokémon's moves have double power against Pokémon that switched in this turn.
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
This Pokémon's Steel moves have 1.5× power.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
During Hail, this Pokémon has double Speed.
This Pokémon's moves do not make contact.
Sound-based moves become Water-type.
This Pokémon's healing moves have their priority increased by 3.
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Doubles this Pokémon's Speed on Electric Terrain.
Wishiwashi becomes Schooling Form when its HP is 25% or higher.
Prevents the first instance of battle damage.
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
This Pokémon can inflict poison on Poison and Steel Pokémon.
This Pokémon always acts as though it were Asleep.
Opposing Pokémon cannot use priority attacks.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Ally Pokémon's moves have their power increased to 1.3×.
Damage from contact moves is halved. Damage from Fire moves is doubled.
Opposing Pokémon cannot use priority attacks.
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
When an ally faints, this Pokémon gains its Ability.
When an ally faints, this Pokémon gains its Ability.
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Changes this Pokémon's type to match its held Memory.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Other Pokémon cannot lower this Pokémon's stats.
When this Pokémon has full HP, regular damage from moves is halved.
Reduces super-effective damage to 0.75×.
Increases super-effective damage dealt to 1.25×.
Boosts Attack in battle.
Boosts Defense in battle.
Libero changes the Pokémon's type to that of its previously used attack.
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
When Ignores moves and abilities that draw in moves.
Ignores moves and abilities that draw in moves.
Reflects any stat-lowering effects.
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Ignores moves and abilities that draw in moves.
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Boosts sound-based moves and halves damage from the same moves.
Creates a sandstorm when hit by an attack.
Halves damage from Special moves.
Doubles the effect of berries.
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Just being next to the Pokémon powers up moves.
Changes type depending on the terrain.
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Powers up ally Pokémon's Steel-type moves.
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Swaps abilities with opponents on contact.
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Neutralizes abilities of all Pokémon in battle.
Prevents the Pokémon and its allies from being poisoned.
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Enables the Pokémon to move first occasionally.
Contact moves can strike through Protect/Detect.
Resets all stat changes upon entering battlefield.
Powers up Electric-type moves.
Powers up Dragon-type moves.
Boosts Attack after knocking out a Pokémon.
Boosts Special Attack after knocking out a Pokémon.
Powers up slicing moves.
Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Restores HP when hit by a Ground-type move.