Gaia Abilities
190 Abilities
Increases the same-type attack bonus from 1.5× to 2×.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Negates all effects of weather, but does not prevent the weather itself.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Protects allies against moves that affect their mental state.
Makes dark aura and fairy aura weaken moves of their respective types.
Damages sleeping opponents for 1/8 their max HP after each turn.
Protects against critical hits.
Protects against Defense drops.
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Restores HP upon eating a Berry, in addition to the Berry's effect.
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Changes type to match when hit by a damaging move.
Raises Special Attack by two stages upon having any stat lowered.
Increases moves' accuracy to 1.3×.
Inverts stat changes.
Has a 30% chance of Disabling any move that hits the Pokémon.
Has a 30% chance of infatuating attacking Pokémon on contact.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
Halves Attack and Special Attack at 50% max HP or less.
Raises Attack two stages upon having any stat lowered.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Summons rain that lasts indefinitely upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Decreases damage taken from super-effective moves by 1/4.
Has a 30% chance of burning attacking Pokémon on contact.
Increases Special Attack to 1.5× when burned.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
Changes castform's type and form to match the weather.
Reveals the opponents' strongest move upon entering battle.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Reveals an opponent's held item upon entering battle.
Halves damage from physical attacks.
Raises flying moves' priority by one stage.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Lowers attacking Pokémon's Speed by one stage on contact.
Boosts Defense while grassy terrain is in effect.
Increases Attack to 1.5× with a major status ailment.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Halves damage from fire moves and burns.
Doubles the Pokémon's weight.
The Pokémon may pick up honey after battle.
Doubles Attack in battle.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Doubles the wild encounter rate.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Prevents poison.
Transforms upon entering battle.
Bypasses light screen, reflect, and safeguard.
Prevents flinching.
Prevents sleep.
Lowers opponents' Attack one stage upon entering battle.
Damages attacking Pokémon for 1/8 their max HP on contact.
Strengthens punch-based moves to 1.2× their power.
Raises Attack one stage upon taking damage from a dark move.
Prevents accuracy from being lowered.
Prevents the Pokémon from using its held item in battle.
Protects against major status ailments during strong sunlight.
Evades ground moves.
Halves the Pokémon's weight.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Damages opponents using leeching moves for as much as they would heal.
Reflects most non-damaging moves back at their user.
Protects against damage not directly caused by a move.
Steals the target's held item when the bearer uses a damaging move.
Prevents freezing.
Prevents steel opponents from fleeing or switching out.
Increases Defense to 1.5× with a major status ailment.
Strengthens aura and pulse moves to 1.5× their power.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Bypasses targets' abilities if they could hinder or prevent a move.
Raises a random stat two stages and lowers another one stage after each turn.
Absorbs electric moves, raising Speed one stage.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Changes arceus's type and form to match its held Plate.
Changes attacking Pokémon's abilities to Mummy on contact.
Cures any major status ailment upon switching out.
Neutralizes abilities of all Pokémon in battle.
Ensures all moves used by and against the Pokémon hit.
Makes the Pokémon's moves all act normal-type.
Prevents infatuation and protects against captivate.
Protects against damage from weather.
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents confusion.
Steals attacking Pokémon's held items on contact.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Has a 30% chance of poisoning attacking Pokémon on contact.
Has a 30% chance of poisoning target Pokémon upon contact.
Raises non-damaging moves' priority by one stage.
Increases the PP cost of moves targetting the Pokémon by one.
Changes the bearer's type to match each move it uses.
Doubles Attack in battle.
Increases Speed to 1.5× with a major status ailment.
Heals for 1/16 max HP after each turn during rain.
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
Strengthens recoil moves to 1.2× their power.
Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
Heals for 1/3 max HP upon switching out.
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Protects against recoil damage.
Damages attacking Pokémon for 1/8 their max HP on contact.
Ensures success fleeing from wild battles.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Summons a sandstorm that lasts indefinitely upon entering battle.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Absorbs grass moves, raising Attack one stage.
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Doubles the chance of moves' extra effects occurring.
Prevents opponents from fleeing or switching out.
Powers up slicing moves.
Has a 33% chance of curing any major status ailment after each turn.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Protects against critical hits.
Protects against incoming moves' extra effects.
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Extends two-to-five-hit moves and triple kick to their full length every time.
Halves Attack and Speed for five turns upon entering battle.
During Hail, this Pokémon has double Speed.
Strengthens critical hits to inflict 3× damage rather than 2×.
Increases evasion to 1.25× during hail. Protects against hail damage.
Summons hail that lasts indefinitely upon entering battle.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Decreases damage taken from super-effective moves by 1/4.
Protects against sound-based moves.
Raises Speed one stage after each turn.
Makes the Pokémon move last within its move's priority bracket.
Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Raises Speed one stage upon flinching.
Has a 10% chance of making target Pokémon flinch with each hit.
Prevents a held item from being removed by other Pokémon.
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Strengthens biting moves to 1.5× their power.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents being forced out of battle by other Pokémon's moves.
Raises moves' critical hit rates one stage.
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents friendly Pokémon from sleeping.
Doubles Speed during rain.
Passes the bearer's held item to an ally when the ally uses up its item.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Doubles evasion when confused.
Strengthens moves of 60 base power or less to 1.5× their power.
Protects against friendly Pokémon's damaging moves.
Bypasses targets' abilities if they could hinder or prevent moves.
Halves damage from fire and ice moves.
Doubles damage inflicted with not-very-effective moves.
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens moves that make contact to 1.33× their power.
Increases Attack to 1.5× when poisoned.
Copies an opponent's ability upon entering battle.
Skips every second turn.
Bypasses targets' abilities if they could hinder or prevent moves.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Doubles Speed upon using or losing a held item.
Prevents opposing Pokémon from eating held Berries.
Increases moves' accuracy to 1.1× for friendly Pokémon.
Prevents sleep.
Absorbs electric moves, healing for 1/4 max HP.
Absorbs water moves, healing for 1/4 max HP.
Prevents burns.
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Prevents stats from being lowered by other Pokémon.
Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Protects against damaging moves that are not super effective.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.